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benelot
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minemonics
(Alpha Stage, work in progress) An open-source 3D virtual creature evolution simulator built in OGRE rendering engine in C++ to experiment with emergent gait-periodicity in evolved creatures on unknown terrain.
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Implement JointLimitceptor
#172
benelot
opened
9 years ago
1
Add sensors to chaotic controller when performing embryogenesis
#171
benelot
closed
8 years ago
1
Implement JointAngleceptor
#170
benelot
closed
9 years ago
0
Implement JointForceceptor
#169
benelot
opened
9 years ago
1
Implement JointVelocityceptor
#168
benelot
closed
9 years ago
0
Make Snake move chaotically
#167
benelot
closed
8 years ago
0
Make model leg move chaotically
#166
benelot
closed
8 years ago
0
Fix mutations in Reaper
#165
benelot
closed
8 years ago
0
Implement first chaotic controller based on the chua circuit
#164
benelot
closed
9 years ago
0
Last creature is only evaluated after the whole population has been finished
#163
benelot
closed
9 years ago
2
Bug: Creatures share Phenotype after cloning
#162
benelot
closed
9 years ago
0
Read about Baumgarte Stabilization
#161
benelot
closed
8 years ago
1
Bug: Remove gravity constant in Physics controller
#160
benelot
closed
8 years ago
1
Bug: Freshly sown creatures change the name and lose their juries
#159
benelot
closed
9 years ago
1
Make Serialization unrelated to physics model
#158
benelot
opened
9 years ago
0
Implement Quaternion PID
#157
benelot
opened
9 years ago
1
Fix SRB Creature to be stable
#156
benelot
closed
8 years ago
1
Implement Kuramoto Model
#155
benelot
closed
8 years ago
1
Implement loading populations
#154
benelot
closed
9 years ago
1
Increase the number of valid creatures per round.
#153
benelot
closed
9 years ago
0
Merge embryogenesis
#152
benelot
closed
9 years ago
0
Integrate joint callbacks to run controllers and use substeps to make the simulation faster
#151
benelot
closed
9 years ago
1
Integrate the compensation of joint softness and damping using the ERP/CFM formulas
#150
benelot
closed
9 years ago
0
Implement 3DoF joints in Featherstone
#149
benelot
opened
9 years ago
0
How does deep reinforcement learning work?
#148
benelot
opened
9 years ago
0
Setup matlab and mathematica
#147
benelot
closed
9 years ago
1
Set up theano, torch and caffe
#146
benelot
opened
9 years ago
0
Add a time series deep learning example
#145
benelot
opened
9 years ago
1
Make a proper Deep vision learning example
#144
benelot
opened
9 years ago
2
Measure to compare creatures
#143
benelot
opened
9 years ago
0
Make featherstone creature have 3Dof joints out of 1Dofs
#142
benelot
closed
9 years ago
0
Merge embryogenesis
#141
benelot
closed
9 years ago
0
Make parallel working Featherstone and rigidbody version of creature
#140
benelot
closed
9 years ago
0
Add multithreading via bullet to evaluate multiple environments at the same time
#139
benelot
opened
9 years ago
0
Find a way to get currently exerted motor torque
#138
benelot
opened
9 years ago
1
Fix problem that leads to a missing mBody in LimbBt
#137
benelot
closed
9 years ago
1
Make shadow dropping toggleable
#136
benelot
closed
9 years ago
0
Fix moire pattern and haze on mipmapping
#135
benelot
closed
9 years ago
0
Add light to the camera to shed light on things it sees.
#134
benelot
opened
9 years ago
0
Add 3D text writing capability to OgreBtDebugDrawer
#133
benelot
opened
9 years ago
0
Fix motor movement
#132
benelot
closed
9 years ago
1
Implement coupled sinusoids controller
#131
benelot
closed
8 years ago
2
Strange creature model length bug
#130
benelot
closed
9 years ago
1
Check if sticky capsules problem still exists
#129
benelot
closed
9 years ago
1
Make program more crash-free
#128
benelot
opened
9 years ago
0
Speed up simulation
#127
benelot
closed
9 years ago
2
Find way to know about unresolvable interpenerations
#126
benelot
closed
9 years ago
5
Fix multi-planet evaluation texture problem
#125
benelot
opened
9 years ago
1
Integrate variability operators
#124
benelot
closed
9 years ago
0
Implement non-coupled sinusoid controllers
#123
benelot
closed
9 years ago
0
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