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briansemrau
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godot_box2d
A C++ module that integrates the Box2D library with the Godot game engine by providing nodes for standard Box2D objects.
MIT License
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Creating a RigidBody2D polygon, using Polygon2D and CollisionPolygon2D, doesn't work properly
#83
Sawyheart
closed
1 month ago
1
4 version of Fix floating point imprecision breaking rotated shape queries
#82
jasonwinterpixel
opened
10 months ago
0
Fix floating point imprecision breaking rotated shape queries
#81
jasonwinterpixel
closed
10 months ago
0
Fix floating point imprecision breaking rotated shape queries
#80
jasonwinterpixel
opened
10 months ago
0
Is this still under development?
#79
Ughuuu
opened
1 year ago
0
Update to work with latest Godot 4.0
#78
rburing
opened
1 year ago
1
[4.0] Use Global Transform Changed Notification
#77
jasonwinterpixel
opened
1 year ago
1
Listen to Global Transform Change notifications
#76
jasonwinterpixel
opened
1 year ago
2
Fix #72 circular include breaking linux editor compilation
#75
mjkoo
opened
2 years ago
0
Update kinematic body impl to match latest Godot physics changes
#74
brianwinterpixel
opened
2 years ago
0
Need to upstream some bugfixes from winterpixel
#73
brianwinterpixel
opened
2 years ago
0
Fails to compile on Linux and macOS editor
#72
Xrayez
closed
2 years ago
1
Sliding along and off flat faces leaves previous contacts stuck in the contact list.
#71
ShadyChibinko
closed
3 years ago
4
Attempting to set a Box2DShapes 'size' during contact crashes the run executable.
#70
ShadyChibinko
closed
3 years ago
2
Various bugfixes and small changes
#69
briansemrau
closed
3 years ago
1
Refactor world step, add virtual script function _world_step
#68
briansemrau
closed
3 years ago
0
Missing interface for `b2Shape.ComputeMass`
#67
briansemrau
opened
3 years ago
0
Managing b2World state for rollback
#66
briansemrau
closed
3 years ago
2
Cherry pick relevant commits from tankkings sdf branch
#65
jordo
closed
3 years ago
5
Fix crash when body is deleted while being contact monitored (3.x)
#64
briansemrau
closed
3 years ago
0
Merge latest 4.0 to 3.x
#63
briansemrau
closed
3 years ago
0
Update to work with latest master (remove _change_notify)
#62
briansemrau
closed
3 years ago
0
Bugfixing for Areas
#61
briansemrau
closed
3 years ago
2
Kinematic body API
#60
briansemrau
closed
3 years ago
2
B2 kinematic bodies do not trigger contact callbacks
#59
briansemrau
closed
3 years ago
1
Box2DCollisionObject `_world_step` virtual function for Box2DWorld step dependent logic
#58
briansemrau
closed
3 years ago
1
Problems with manual stepping
#57
briansemrau
closed
3 years ago
5
Add Box2DArea node
#56
briansemrau
closed
3 years ago
0
Proxy state/dirty flag for b2 properties while `b2world.IsLocked()`
#55
briansemrau
opened
3 years ago
1
Static body linear_velocity as surface tangent speed
#54
briansemrau
opened
3 years ago
4
Bugfix Box2DFixture hierarchy
#53
briansemrau
closed
3 years ago
0
Editor crash when moving Box2DFixture to a non-Box2DPhysicsBody parent
#52
briansemrau
closed
3 years ago
0
Box2DFixture does not work with Box2DPhysicsBody as parent of parent
#51
briansemrau
closed
3 years ago
0
Refactor Box2DPhysicsBody to enable future implementation of Box2DArea
#50
briansemrau
closed
3 years ago
1
Setting Box2DPhysicsBody.enabled will emit "enabled_state_changed" signal, unlike awake property
#49
briansemrau
opened
3 years ago
1
Box2DJoint debug drawing issues
#48
briansemrau
opened
3 years ago
0
Area buoyancy effect
#47
briansemrau
opened
3 years ago
0
Box2DWorld querying API
#46
briansemrau
closed
3 years ago
2
Missing kinematicbody2d functions
#45
briansemrau
closed
3 years ago
5
Fix error spam introduced in #16
#44
briansemrau
closed
3 years ago
0
Missing impl for b2World.ShiftOrigin
#43
briansemrau
opened
3 years ago
0
Collision group_index overrides explicit collision exceptions
#42
briansemrau
closed
3 years ago
1
move enter and exit signals to callback after world step
#41
jordo
closed
3 years ago
0
callbacks within a locked world
#40
jordo
closed
3 years ago
4
Pr fix sync issues
#39
jordo
closed
3 years ago
0
Node naming convention?
#38
briansemrau
closed
3 years ago
2
Planning for separate b2 physics server thread
#37
briansemrau
opened
3 years ago
23
fast debug drawing and capsule height and width fix
#36
jordo
closed
3 years ago
3
odd behavoir when duplicating nodes, or perhaps some bugs in fixtures / shapes right now
#35
jordo
closed
3 years ago
7
debug draw slow
#34
jordo
opened
3 years ago
5
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