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brnkhy
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MapzenGo
Pokemon Go clone using Unity3D & Mapzen/OpenStreetMap
http://www.barankahyaoglu.com
MIT License
200
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59
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Haven't used this in a while
#52
johnsnook
closed
6 years ago
1
Cant Build an APK for android
#51
dvishal18
opened
7 years ago
0
POI not working
#50
Bartvt21
opened
7 years ago
1
MapzenGO using Hololens
#49
hencohen3
closed
7 years ago
1
UnauthorizedAccessException: Access to the path "/var/mobile/Containers/Data/Application/
#48
MatthewHallberg
opened
7 years ago
1
Remove .AI namespacing on NavMeshAgent calls
#47
rrhyne
closed
7 years ago
1
unity 5.50f3 error log
#46
AeroHand
opened
7 years ago
5
Overlapping roads of different type and color flicker
#45
E-Reg
opened
8 years ago
1
Feature Request: zoom in/out loads new zoom.
#44
getarobo
opened
8 years ago
1
Feature request: 3D height tiles
#43
erikvullings
opened
8 years ago
6
it is not possible to travel around the world
#42
felipemagrelo
opened
8 years ago
5
BUG BuildingFactory: buildings are not rendered correctly
#41
erikvullings
closed
8 years ago
2
Needs dynamic scaling for entities (road width etc) based on zoom level
#40
brnkhy
opened
8 years ago
0
Build fails (UnusedBytecodeStripper2 error)
#39
PgnDvd
closed
8 years ago
3
json format changes when you requests just one layer
#38
brnkhy
opened
8 years ago
0
Performance tip: Determine layers to load dynamically
#37
erikvullings
opened
8 years ago
5
Create a road network
#36
brnkhy
closed
6 years ago
0
Road factory doesn't merge by type
#35
brnkhy
closed
8 years ago
1
ConvertToEnum fails with composite words (in geojson)
#34
kluiverjh
closed
8 years ago
2
JSON parser: slow because FormatException (fix included)
#33
kluiverjh
closed
8 years ago
16
testing
#32
johnsnook
closed
8 years ago
0
Can objects (roads, buildings) be textured?
#31
johnsnook
closed
8 years ago
9
Water layer yields inverted meshes
#30
brnkhy
closed
8 years ago
4
Floating roads.
#29
johnsnook
opened
8 years ago
12
TileManager not included in World component
#28
johnsnook
closed
8 years ago
1
Merge objects based on their type (using layers)
#27
brnkhy
closed
8 years ago
2
Saving json files into separate folders depending on the zoom.
#26
Outgoing
closed
8 years ago
0
cached dynamic loader has performance issues, spread tile (mesh) creation stuff in time
#25
brnkhy
opened
8 years ago
7
Move cache folder out of assets folder
#24
brnkhy
closed
8 years ago
0
Stop re-centering world on tile update
#23
flarb
closed
8 years ago
4
Save the files(tile json) to disk
#22
Outgoing
closed
8 years ago
1
Cancel Interval when DynamicTileManager is destroyed / disabled
#21
flarb
closed
8 years ago
5
Offline data possibillity?
#20
brickhawkins
closed
8 years ago
3
Performance is terrible on DynamicLoader
#19
flarb
opened
8 years ago
7
Share materials with ground object
#18
flarb
closed
8 years ago
3
Just running the BasicLoader scene gets null reference exceptions
#17
flarb
closed
8 years ago
2
Tiles don't line up exactly
#16
flarb
closed
8 years ago
2
Take UnityEditor out of World class
#15
flarb
closed
8 years ago
1
Style options to remove street names, underlying tile bitmap
#14
flarb
closed
8 years ago
1
Allow for custom materials on each layer
#13
flarb
closed
8 years ago
2
Refactor project so it can be easily included in another project as a unitypackage
#12
flarb
closed
8 years ago
1
Add landuse layer
#11
brnkhy
closed
8 years ago
0
Adding GPS service to constantly update the actual player position on map
#10
ahilti
opened
8 years ago
31
GM class uses Vector2 & float types which loses precision when working with big distances in meters
#9
brnkhy
closed
8 years ago
0
Buildings being seperate gameobject and not a single mesh causing performance issues
#8
brnkhy
closed
8 years ago
5
Roads are not smooth and continuous
#7
brnkhy
closed
8 years ago
1
Player movement and walk distance isn't tracked
#6
brnkhy
opened
8 years ago
0
DynamicTileLoader places tiles in wrong positions (3d pos) after tilesize changes
#5
brnkhy
closed
8 years ago
0
Map/satellite image isn't visible because of the Unlit material
#4
brnkhy
closed
8 years ago
0
Tile size isn't fixed, changes immensely with detail level
#3
brnkhy
closed
8 years ago
0
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