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Classic Blades of Exile
http://spiderwebforums.ipbhost.com/index.php?/forum/12-blades-of-exile/
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Items are wiped when loading a save file.
#324
NQNStudios
closed
1 year ago
5
Should edit text fields support emacs bindings on Linux?
#323
CelticMinstrel
opened
1 year ago
2
Allow cancelling any action by pressing Escape
#322
CelticMinstrel
opened
1 year ago
0
Still redrawing screen constantly although nothing changed?
#321
clort81
opened
1 year ago
4
Add a special node to manipulate the lighting array without changing terrain
#320
CelticMinstrel
opened
1 year ago
0
Decouple input from actions
#319
CelticMinstrel
opened
1 year ago
0
Minimap is sometimes blank when opened while outdoors
#318
CelticMinstrel
opened
1 year ago
1
Update fonts
#317
CelticMinstrel
opened
1 year ago
0
Unblur text when UI scaling is disabled
#316
CelticMinstrel
opened
1 year ago
0
Get a MinGW-on-Windows build working in CI
#315
CelticMinstrel
opened
1 year ago
0
Clickable widgets placed inside a stack must be clicked twice to trigger them
#314
CelticMinstrel
opened
1 year ago
0
Linux PC editor build is missing a way to add items
#313
CelticMinstrel
closed
1 year ago
3
Make game translatable
#312
CelticMinstrel
opened
1 year ago
3
Opening a party in Character Editor fully heals and overwrites
#311
NQNStudios
closed
1 year ago
1
include cstddef to compile on linux
#310
NQNStudios
closed
1 year ago
0
[WIP] Fix 244b
#309
NQNStudios
closed
1 year ago
2
Don't crash when canceling scenario import pick
#308
NQNStudios
closed
1 year ago
0
Redo2
#307
fosnola
closed
1 year ago
8
Redo2 (fosnola)
#306
fosnola
closed
1 year ago
1
Make sure lpstrFile is empty on cancel
#305
NQNStudios
closed
1 year ago
1
In a healer's shop, clicking a dead character's name causes segfault
#304
NQNStudios
closed
1 year ago
11
Windows file dialog return empty on cancel/error
#303
NQNStudios
closed
1 year ago
2
Linux handle zenity non-zero code. Close #301
#302
NQNStudios
closed
1 year ago
1
Clicking "Cancel" in Zenity file-picker on Linux causes core dump.
#301
NQNStudios
closed
1 year ago
1
Update all existing dialogs to use the relative positioning system
#300
CelticMinstrel
opened
1 year ago
0
Add scenario settings to set custom boat and/or horse images
#299
CelticMinstrel
opened
1 year ago
0
Test case for dialog XMLs
#298
NQNStudios
closed
1 year ago
3
LEDs should generally contain their label text
#297
CelticMinstrel
opened
1 year ago
0
Make flight ability usable outdoors
#296
NQNStudios
closed
1 year ago
0
make include paths absolute within src
#295
NQNStudios
closed
1 year ago
0
Fix #254 - ONCE_GIVE_ITEM
#294
NQNStudios
closed
1 year ago
0
Fix tagfile error
#293
NQNStudios
closed
1 year ago
0
Selecting anything from the menu crashes the game
#292
CelticMinstrel
closed
1 year ago
0
Clicking with modifier keys doesn't seem to work
#291
CelticMinstrel
closed
1 year ago
5
Enable CI using GitHub Actions
#290
CelticMinstrel
closed
1 year ago
3
call redraw_everything() when cDialogs move
#289
NQNStudios
closed
1 year ago
3
Update to TGUI 0.9.x
#288
NQNStudios
closed
1 year ago
1
Add an SDF search function that allows locating everywhere a particular SDF is referenced
#287
CelticMinstrel
opened
1 year ago
0
Show a list of all known callers when editing a special node.
#286
CelticMinstrel
opened
1 year ago
0
Redo (fosnola)
#285
fosnola
closed
1 year ago
28
Does not build with recent TGUI
#284
x-qq
closed
1 year ago
4
make the game buildable on linux
#283
x-qq
closed
2 years ago
0
Unreachable code in monster AI
#282
CelticMinstrel
closed
3 years ago
1
Shockwave spell is affected by visibility
#281
CelticMinstrel
opened
3 years ago
0
include <istream> and <ostream> in spell.hpp to enable compile
#280
clort81
closed
1 year ago
3
Restart Travis builds
#279
madwizard
closed
1 year ago
2
I can walk through walls
#278
dh337071
closed
1 year ago
3
try to correct some display's problems on OSX
#277
fosnola
closed
2 years ago
33
Port SConstruct file from python2 to python3
#276
jkatzmewing
closed
1 year ago
1
Feature request: autosave
#275
x-qq
opened
4 years ago
1
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