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chandlerprall
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GoblinPhysics
Collision Detection & Response in JavaScript
http://www.goblinphysics.com
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Error occurs: CompoundShape RigidBody collides with the MeshShape RigidBody
#73
msykosch
opened
2 years ago
0
Still being worked on?
#72
gregmax17
opened
6 years ago
2
Polyhedron Issue
#71
GoalieSave25
opened
7 years ago
0
Use actual time change instead of constant
#70
trusktr
closed
7 years ago
1
Use timestamps instead of 1/60 constant.
#69
trusktr
closed
7 years ago
3
Three.js example?
#68
trusktr
closed
7 years ago
3
applyForceAtWorldPoint adds incorrect force
#67
chandlerprall
opened
8 years ago
0
FPS character rotation restrict to Y axis
#66
Druidhawk
closed
8 years ago
1
I was wondering if heightmaps are supported?
#65
fossephate
closed
8 years ago
2
Bodys are nervous and unprecise
#64
weiserhei
closed
8 years ago
4
Add limits & motor to HingeConstraint
#63
chandlerprall
opened
8 years ago
0
Fire an event when all contacts between two bodies are gone
#62
chandlerprall
opened
8 years ago
0
PointConstraint object_b jacobian fix
#61
denisjarus
closed
8 years ago
4
`endContact` event fires at wrong time
#60
chandlerprall
opened
8 years ago
0
TriangleShape / CompoundShape collision triggers error
#59
chandlerprall
opened
8 years ago
1
Export MeshShape/Compound Shape from Blender?
#58
belohlavek
closed
8 years ago
1
When an object is removed, clean up behind it
#57
chandlerprall
opened
8 years ago
0
Increase rate of contact resolution
#56
chandlerprall
closed
8 years ago
0
`collision_groups` is ignored when body is static
#55
chandlerprall
closed
8 years ago
1
Goblin isn't exposed to `self` in web workers
#54
chandlerprall
closed
8 years ago
0
Tweak GjkEpa termination conditions / performance
#53
chandlerprall
closed
8 years ago
0
SAPBroadphase doesn't correctly remove bodies
#52
chandlerprall
closed
9 years ago
0
SAPBroadphase doesn't check collision masks
#51
chandlerprall
closed
9 years ago
0
BasicBroadphase still calls `mightIntersect`
#50
chandlerprall
closed
9 years ago
0
Vector3.makeOrthogonal uses the wrong numerical constant
#49
chandlerprall
closed
9 years ago
0
Tag issues by difficulty
#48
chandlerprall
opened
9 years ago
0
Use THREE.Euler.DefaultOrder = "YXZ" in exampleUtils.js
#47
elisee
opened
9 years ago
2
Use gulp to build
#46
chandlerprall
closed
9 years ago
0
MeshShapes don't collide with other MeshShapes
#45
mbrazell
closed
8 years ago
4
MeshShape can't be child of CompoundShape
#44
mbrazell
closed
8 years ago
3
Have you done any web workers implementations with goblin??
#43
Druidhawk
closed
9 years ago
1
Damping rotations??
#42
Druidhawk
closed
9 years ago
1
Friction constraint should ignore force along contact normal
#41
chandlerprall
closed
9 years ago
0
How to make sphere rotate when moving? Automatic or do I implement??
#40
Druidhawk
closed
9 years ago
3
How to use linear velocity??
#39
Druidhawk
closed
9 years ago
3
Listening for shape collision events
#38
Druidhawk
closed
8 years ago
2
Terrain example..please:)
#37
Druidhawk
closed
9 years ago
1
An Objects does not behave as expected if its mass gets changed from Infinity to a numeric value
#36
MrTrustworthy
closed
9 years ago
0
Add linear & angular factors to RigidBody
#35
chandlerprall
closed
9 years ago
0
Line swept shape
#34
chandlerprall
closed
9 years ago
0
Collision masking
#33
chandlerprall
closed
9 years ago
0
Ghost objects
#32
chandlerprall
closed
9 years ago
0
Box/Box collision detection
#31
chandlerprall
opened
9 years ago
0
Constraint motors
#30
chandlerprall
opened
9 years ago
0
ConeTwist constraint
#29
chandlerprall
opened
9 years ago
0
Hinge constraint
#28
chandlerprall
closed
9 years ago
0
Force generators
#27
chandlerprall
opened
9 years ago
0
Raycast vehicle system
#26
chandlerprall
opened
9 years ago
6
Expand ray tracing to intercept line with customizable start/stop (t value)
#25
chandlerprall
opened
9 years ago
0
World serialization/deserialization
#24
chandlerprall
opened
9 years ago
0
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