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mesa
chrisf's mesa hacks
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Investigate minor misrender in portal intro -- glass and top of test info panel
#30
chrisforbes
closed
11 years ago
2
Investigate whether using fastcull in Gen7 for geometries other than trilist actually introduces any problems
#29
chrisforbes
closed
11 years ago
0
Figure out what's going wrong with depth handling in Portal when portals are open
#28
chrisforbes
closed
11 years ago
1
Figure out what is required to get Y-tiling working on pre-Gen6
#27
chrisforbes
opened
11 years ago
2
Adjust apitrace to sensibly handle start-of-frame without a color clear
#26
chrisforbes
opened
11 years ago
0
Align temp cpu-side buffers correctly in intel_buffer_objects
#25
chrisforbes
closed
10 years ago
0
Investigate insanely poor perf in Portal on pre-Gen6 when a portal is open
#24
chrisforbes
closed
11 years ago
1
Investigate perf gap between source games on windows and on linux with Ironlake
#23
chrisforbes
opened
11 years ago
0
dsa: implement core subset
#22
chrisforbes
closed
11 years ago
1
Legacy clip shader: use object outcode mask to limit spurious work done
#21
chrisforbes
closed
11 years ago
1
Figure out what (if anything) needs to be done specially in the clipper for noperspective varyings
#20
chrisforbes
closed
11 years ago
3
Add tests for some 420pack things
#19
chrisforbes
closed
11 years ago
1
Experiment with clip shader design in another env
#18
chrisforbes
closed
11 years ago
1
Clip shader should look at object outcode masks in the CLIP payload.
#17
chrisforbes
closed
11 years ago
1
Crazy idea: Extract preshaders
#16
chrisforbes
opened
11 years ago
0
Get Gen4/5 guardband clipping working
#15
chrisforbes
closed
11 years ago
2
EXT_gpu_shader4: Add support for `unsigned int` type => uint in GLSL f/e.
#14
chrisforbes
closed
11 years ago
1
ARB_gpu_shader5: implement interpolateAt* builtins
#13
chrisforbes
closed
10 years ago
1
Add support for per-varying interpolation mode control on CTG/ILK in the clip shader
#12
chrisforbes
closed
11 years ago
2
If GL3 isnt doable (CTG,ILK) expose the necesary bits to do GLSL 1.30 as EXT_gpu_shader4
#11
chrisforbes
closed
11 years ago
1
Investigate 32-wide dispatch modes?
#10
chrisforbes
closed
11 years ago
0
Figure out what else of GLSL 1.30 is missing from Gen5.
#9
chrisforbes
closed
11 years ago
2
Figure out what's happening with the `duplicate pos` entry in the VUE map.
#8
chrisforbes
closed
11 years ago
1
Add support for gl_ClipDistance on ILK
#7
chrisforbes
closed
11 years ago
5
Make gl_ClipVertex actually work on Gen4/5.
#6
chrisforbes
closed
11 years ago
3
Do some blorp support for Gen5.
#5
chrisforbes
closed
10 years ago
2
Sort out screwy texcoords in some shaders in TF2 on Ironlake
#4
chrisforbes
closed
11 years ago
1
Sort out 16-wide FS problem in TF2 on Ironlake
#3
chrisforbes
closed
11 years ago
1
ARB_texture_gather i965: Don't emit gather4 at all if selected channel is GL_ZERO or GL_ONE
#2
chrisforbes
closed
11 years ago
1
Implement ARB_gpu_shader5 textureGather* extensions
#1
chrisforbes
closed
11 years ago
3
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