issues
search
clintbellanger
/
flare
Free Libre Action Roleplaying Engine
http://clintbellanger.net/rpg/
GNU General Public License v3.0
166
stars
41
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Flare Halls of Infinity stuck
#983
BertGuile
closed
4 years ago
0
NOTICE: NO NEW ISSUES. REPO MOVED
#982
clintbellanger
opened
12 years ago
16
Don't use arrays in GameStateConfig
#981
igorko
closed
12 years ago
1
remove warnings, update readme.
#980
stefanbeller
closed
12 years ago
0
Introduce generic enemy class caches to reduce intermap change loading times.
#979
stefanbeller
closed
12 years ago
2
Create new flare-data repo
#978
clintbellanger
closed
12 years ago
43
Improve error handling
#977
igorko
closed
12 years ago
6
Reorganize animations
#976
stefanbeller
closed
12 years ago
16
Trim spaces at the end of data strings collected by xgettext.py
#975
dorkster
closed
12 years ago
0
Power Menu: Upgradable powers
#974
igorko
closed
12 years ago
4
Liberation Sans fonts
#973
igorko
closed
12 years ago
1
Don't try to render effect visuals for effects witout them
#972
dorkster
closed
12 years ago
0
Support multiple fonts
#971
dorkster
closed
12 years ago
9
Added missing translations for Dutch translation of Fantasycore mod
#970
basdoodeman
closed
12 years ago
3
Added missing translations for Dutch translation of Fantasycore mod
#969
basdoodeman
closed
12 years ago
2
Support all effects for adding visual effects
#968
dorkster
closed
12 years ago
2
String surface cache for FontEngine
#967
hean01
closed
12 years ago
4
Don't hardcode untransform power
#966
igorko
closed
12 years ago
0
Fix some labels not displayed
#965
AMDmi3
closed
12 years ago
0
Remove extra call to getColor in MenuEnemy & fix VALIGN_BOTTOM for labels
#964
dorkster
closed
12 years ago
0
Enemy names not shown
#963
stefanbeller
closed
12 years ago
3
Updating mailmap file
#962
stefanbeller
closed
12 years ago
1
Allow for arbitrary buff/debuff visuals
#961
dorkster
closed
12 years ago
2
Fix invalid power keys
#960
dorkster
closed
12 years ago
0
Don't use aim_assist when MOUSE_AIM is disabled
#959
dorkster
closed
12 years ago
0
Remove WidgetComboBox
#958
dorkster
closed
12 years ago
1
New openSUSE repo.
#957
DAP-DarkneSS
closed
12 years ago
0
Fix use of uninitialized var.
#956
hean01
closed
12 years ago
0
Fix use of uninitialized var.
#955
hean01
closed
12 years ago
0
std::queue does not have a clear(), lets loop and pop().
#954
hean01
closed
12 years ago
0
Clear reused queues upon map load.
#953
hean01
closed
12 years ago
2
Potential fix for issue #947
#952
hean01
closed
12 years ago
1
Fix config menu for custom resolutions
#951
dorkster
closed
12 years ago
0
Add errorhandling to PowerManager.
#950
stefanbeller
closed
12 years ago
0
Simplify set item tooltips
#949
dorkster
closed
12 years ago
0
Reorganize animation configfiles
#948
stefanbeller
closed
12 years ago
19
Crash when switching maps
#947
makrohn
closed
12 years ago
12
Add Item Sets for Archmage equipment
#946
igorko
closed
12 years ago
4
Improve CombatText messages for HP/MP steal
#945
dorkster
closed
12 years ago
0
Don't reuse labels in GameLoad Menu
#944
igorko
closed
12 years ago
0
Reload fps meter position on game state change
#943
dorkster
closed
12 years ago
2
Fix warnings on printf'ing size_t as %d
#942
AMDmi3
closed
12 years ago
0
Enemy state freeze
#941
clintbellanger
closed
12 years ago
3
Pull this and you'll be happy.
#940
stefanbeller
closed
12 years ago
3
Reposition combat text relative to map in some cases
#939
dorkster
closed
12 years ago
0
Added initial version of GameTime object to keep track
#938
hean01
closed
12 years ago
2
Fix fps display mistakes
#937
dorkster
closed
12 years ago
0
Add 'Show FPS' to video settings
#936
dorkster
closed
12 years ago
1
Label incorrectly reused in GameStateLoad
#935
igorko
closed
12 years ago
6
Show FPS value in game window
#934
igorko
closed
12 years ago
1
Next