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clintbellanger
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flare
Free Libre Action Roleplaying Engine
http://clintbellanger.net/rpg/
GNU General Public License v3.0
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test
#933
scorpy451
closed
11 years ago
1
Switch to 1024 units per tile, or use floating point positioning
#932
clintbellanger
closed
11 years ago
1
Add optional Frameskip
#931
clintbellanger
closed
10 years ago
7
Add CombatText to potions and tweak some colors/text
#930
dorkster
closed
11 years ago
1
Check savegame file for consistency
#929
igorko
closed
11 years ago
0
Update Copyrights
#928
igorko
closed
11 years ago
0
* [German translation] Minor typo and grammar fixes
#927
ChrisOelmueller
closed
11 years ago
0
Combat text for potions?
#926
dorkster
closed
11 years ago
0
Proposed GameTime addition
#925
clintbellanger
opened
11 years ago
15
Initial version of GameTime object.
#924
hean01
closed
11 years ago
1
Germanlang
#923
basdoodeman
closed
11 years ago
0
Dutchlang
#922
basdoodeman
closed
11 years ago
0
Don't use 0 for power indexes. Remove useless checks for input data.
#921
igorko
closed
11 years ago
7
Add instant power state and check for cooldown when using consumables from inventory
#920
dorkster
closed
11 years ago
0
Change the logic if a talker dialog should be shown or not depending
#919
hean01
closed
11 years ago
0
Idea: demote Accuracy
#918
clintbellanger
closed
11 years ago
7
Aiming and Reloading systems
#917
clintbellanger
opened
11 years ago
5
Just-in-time blocking
#916
clintbellanger
closed
11 years ago
1
Various bugfixes
#915
dorkster
closed
11 years ago
0
Only update unspent power points in MenuPowers::logic()
#914
dorkster
closed
11 years ago
0
BUG: Guill wont take the Averguard Tome in the Goblin Warrens
#913
nobody-special666
closed
11 years ago
3
Refactoring.
#912
stefanbeller
closed
11 years ago
1
remove duplicate code.
#911
stefanbeller
closed
11 years ago
2
Keep attention for character/power menus when there are unspent points
#910
dorkster
closed
11 years ago
1
Updated Dutch translation to Averguard mod
#909
basdoodeman
closed
11 years ago
0
Added Dutch translation to Living bones mod.
#908
basdoodeman
closed
11 years ago
0
Check basic input data for consistency
#907
igorko
closed
11 years ago
10
Hide hotspot tooltips when all hotspots are erased
#906
dorkster
closed
11 years ago
0
Make currency_name translatable
#905
dorkster
closed
11 years ago
0
Finish currency configuration
#904
dorkster
closed
11 years ago
0
Foreground fix
#903
makrohn
closed
11 years ago
0
Revert Foreground changes
#902
makrohn
closed
11 years ago
2
Add currency name and vendor ratio to loot.txt
#901
dorkster
closed
11 years ago
0
Added foreground layer
#900
makrohn
closed
11 years ago
0
Move engine translations to FALLBACK mod
#899
igorko
closed
11 years ago
0
Merge engine/loot.txt and engine/autopickup.txt
#898
dorkster
closed
11 years ago
0
Currency Configuration
#897
clintbellanger
closed
11 years ago
2
Colored equipment
#896
igorko
closed
11 years ago
6
"Atmo", "Lighting", or "foreground" layer
#895
makrohn
closed
11 years ago
11
Improve error handling when working with data files
#894
igorko
closed
11 years ago
2
Add simple loading screen for level transitions
#893
dorkster
closed
11 years ago
1
Fix ELEMENTS[0] being skipped for trait_elemental in hazards
#892
dorkster
closed
11 years ago
0
vulnerable_element doesn't apply correctly to the first element in the list
#891
makrohn
closed
11 years ago
1
Fix some compiler warnings
#890
dorkster
closed
11 years ago
0
Logic for Item Set bonuses
#889
igorko
closed
11 years ago
0
Add optional fringe layer to maps
#888
makrohn
closed
11 years ago
3
GUI part for Equipment Sets
#887
igorko
closed
11 years ago
0
Talker/Stash: Fix crash on mapchange while having menu windows open.
#886
stefanbeller
closed
11 years ago
0
Game crashes if you switch maps while talker window is open
#885
makrohn
closed
11 years ago
8
Ctrl-click sells an item even without vendor nearby
#884
makrohn
closed
11 years ago
5
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