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db0
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godot-card-game-framework
A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
http://dbzer0.com/projects/godot-card-game-framework/
GNU Affero General Public License v3.0
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More shuffle animations
#86
db0
opened
3 years ago
2
Make it easier to rename or move the src/core folder
#85
db0
closed
3 years ago
0
When card is rotated, tokens and token drawer should remain legible
#84
db0
opened
3 years ago
1
Card containers will now highlight on card hover
#83
db0
closed
3 years ago
0
Choppy animations when more than 30 cards in deck
#82
db0
closed
3 years ago
3
Add ability dragging on cards to trigger scripts instead of initiating a drag & drop of the card object
#81
db0
closed
3 years ago
0
Refactor CardTemplate.gd
#80
db0
closed
3 years ago
0
Shuffle animation
#79
vmjcv
closed
3 years ago
3
Added Area2D Mouse Pointer
#78
db0
closed
3 years ago
0
Oval hand tweaks tests
#77
db0
closed
3 years ago
0
add_oval_card_test
#76
vmjcv
closed
3 years ago
2
Overlapping cards on the table sometimes don't focus right
#75
db0
closed
3 years ago
0
Implemented Optional Scripts/Tasks
#74
db0
closed
3 years ago
0
Size depending amount
#73
vmjcv
closed
3 years ago
1
When clicking on buttons fast card scripts should not activate
#72
db0
closed
3 years ago
0
Multiple choice
#71
db0
closed
3 years ago
0
Adjust title and card text font size depending on the amount of chars
#70
db0
closed
3 years ago
3
Create the hand oval shaped
#69
vmjcv
closed
3 years ago
1
Attempting to press hover buttons sometimes results in dragging card instead
#68
BubblineBee
closed
3 years ago
2
Costs
#67
db0
closed
3 years ago
0
Add the ability to specify some tasks as optional.
#66
db0
closed
3 years ago
0
Fix test game seed bug
#65
vmjcv
closed
3 years ago
1
Store the set name in the card properties somehow
#64
db0
opened
3 years ago
1
Cards can now be specified from a json file
#63
db0
closed
3 years ago
0
Use game random seed test
#62
vmjcv
closed
3 years ago
0
Signal scripts
#61
db0
closed
3 years ago
0
Implement Token-based scripting
#60
db0
opened
3 years ago
0
Implement all signals needed in the ScriptingEngine
#59
db0
closed
3 years ago
0
Allow ScriptingEngine to handle cost effects
#58
db0
closed
3 years ago
0
Allow ScriptingEngine to handle signal-based automation
#57
db0
closed
3 years ago
1
Find a way to create card text based on CardScriptDefinition
#56
db0
opened
3 years ago
0
Implement a multiple-choice selection for the ScriptingEngine
#55
db0
closed
3 years ago
0
Make Piles have higher drop priority than Hands
#54
db0
closed
3 years ago
0
During dragging, highlight the CardContainer will be dropped into
#53
db0
closed
3 years ago
0
Dragging cards shouldn't warp the mouse
#52
db0
closed
2 years ago
1
Implement all tasks needed in the ScriptingEngine
#51
db0
closed
3 years ago
0
create a game rand seed
#50
vmjcv
closed
3 years ago
7
Create a way to specify the board programmaticaly
#49
db0
closed
3 years ago
0
Node use group
#48
vmjcv
closed
3 years ago
2
Scripting framework
#47
db0
closed
3 years ago
0
use custom seed
#46
vmjcv
closed
3 years ago
4
mapping nodes to onready variables for readability and formatter code
#45
vmjcv
closed
3 years ago
3
Pile manipulation buttons should be more obvious
#44
db0
opened
3 years ago
0
Create a pile shuffling animation
#43
db0
closed
3 years ago
1
change CardContainer and change card to group
#42
vmjcv
closed
3 years ago
4
Card stack
#41
db0
closed
3 years ago
0
Switch cfc.piles and cfc.hands to godot builtin node groups
#40
db0
closed
3 years ago
0
Tokens
#39
db0
closed
3 years ago
0
When card is an attachment, hover buttons should slide to the left
#38
db0
opened
3 years ago
0
When card is rotated, hover buttons and token drawer start glitching while mouse is hovering over them
#37
db0
closed
3 years ago
0
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