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dimforge
/
rapier
2D and 3D physics engines focused on performance.
https://rapier.rs
Apache License 2.0
3.77k
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235
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Fix occasional crashes when inserting or removing multibody links
#672
sebcrozet
closed
16 hours ago
0
ci: cargo doc step
#671
Vrixyz
opened
2 days ago
1
Rotation gizmo for Ball 2d collider
#670
rsk700
closed
6 days ago
1
Feature Request: Ghost Collision Handling
#669
Ughuuu
opened
1 week ago
0
Nonsymmetric collision with 2 colliders
#668
Easyoakland
closed
1 week ago
1
Friction impulse not applied at contact point with additional_mass
#666
andrewbaxter
opened
1 week ago
0
Release v0.21.0
#665
sebcrozet
closed
2 weeks ago
0
chore: update to nalgebra 0.33 and parry 0.16
#664
sebcrozet
closed
2 weeks ago
0
Fix `attempt to subtract with overflow` panic in `SAPRegion::update_after_subregion_removal()`
#663
DiSaber
closed
2 weeks ago
1
CollisionPipeline ergonomics feedback and a bug
#662
ogapo
opened
2 weeks ago
0
CollidingEnitites component, doesnt seen to work with sensors.
#661
Sirmadeira
closed
2 weeks ago
1
Fix delta_time being 0 resulting in incorrect simulation
#660
Vrixyz
closed
2 weeks ago
1
delta_time being 0 results in incorrect simulation
#659
Vrixyz
closed
2 weeks ago
0
Fix typos.
#658
waywardmonkeys
closed
2 weeks ago
0
Feature: Rotation visualization for Ball 2d collider in debug mode
#657
rsk700
closed
6 days ago
4
MultibodyJoint behaves incorrectly - does not react to angular momentum changes
#656
rsk700
opened
2 weeks ago
0
fix: character controller: walls less likely to trigger ground detection
#655
Vrixyz
closed
2 weeks ago
1
fix: capitalization typo in docs
#654
Maximetinu
closed
3 weeks ago
0
fix: Fixed typo in castShape functions
#653
Vrixyz
closed
3 weeks ago
0
fix: less invasive `solve_character_collision_impulses` function
#652
Vrixyz
closed
2 weeks ago
0
Release Rapier 0.20.0
#651
sebcrozet
closed
4 weeks ago
0
feat: add RevoluteJoint::angle to compute its angle given the rotations of attached bodies
#650
sebcrozet
closed
4 weeks ago
0
feat: add URDF and STL importers
#649
sebcrozet
closed
4 weeks ago
0
fix: testbed: keyD removes only dynamic bodies as intended
#648
Vrixyz
closed
1 month ago
0
Rework QueryPipeline update API to take less parameters
#647
Vrixyz
closed
4 weeks ago
0
Character controller: change solve_character_collision_impulses to take multiple CharacterCollision
#646
Vrixyz
closed
4 weeks ago
0
Cuboid Collider Gets Stuck After Contact with Polyline Collider
#643
Mutefish0
opened
1 month ago
2
Fix trivial todo; removing a private type.
#639
Vrixyz
closed
1 month ago
0
Prefer individual `unexpected_cfgs` allow over global one
#638
Urgau
opened
1 month ago
1
Fix typo in internal variable name.
#636
waywardmonkeys
closed
1 month ago
0
feat: make the constraints regularization coefficients confiugrable with angular frequency instead of explicit ERP
#635
sebcrozet
closed
1 month ago
0
rapier3d doesn't compile with simd-nightly
#633
cybersoulK
opened
1 month ago
2
feat: add simple inverse-kinematics solver for multibodies
#632
sebcrozet
closed
1 month ago
1
parry2d v0.15.0 yanked
#631
lylythechosenone
opened
1 month ago
4
Perfectly elastic objects gain energy with TGS soft in Newton's cradle example
#630
Jondolf
closed
1 month ago
1
Very large 2d cuboid "ground" destabilizes simulation
#629
taslater
opened
2 months ago
0
Release v0.19.0
#628
sebcrozet
closed
2 months ago
0
feat: character controller improvements
#627
sebcrozet
closed
2 months ago
0
General stability improvements
#625
sebcrozet
closed
2 months ago
0
Fix one body joints limits not being flipped
#623
funmaker
closed
2 months ago
1
Feature: Add support for custom friction and bounce CombineRules
#622
Ughuuu
opened
2 months ago
1
Fix typo in clippy fix.
#621
waywardmonkeys
closed
2 months ago
1
Fix some typos.
#620
waywardmonkeys
closed
2 months ago
2
ci: Update `actions/checkout` from v3 to v4
#619
waywardmonkeys
closed
2 months ago
1
How do I properly enable parallel in rapier3d?
#618
Insopitus
closed
2 months ago
2
Bug: Incrementally-updated `QueryPipeline` memory usage linearly grows over time.
#617
finnbear
opened
2 months ago
0
2D Rigidbody type changing from Kinematic->Dynamic at runtime doesn't work
#616
miwarnec
closed
1 month ago
2
Perfectly Elastic Ball Loses Velocity After Bounces in Zero Gravity Environment
#615
CraigBuilds
closed
3 months ago
2
`dyn PhysicsHooks` cannot be shared between threads safely --> WASM compile fails
#614
ajerni
closed
3 months ago
1
`KinematicCharacterController` doesn't respect `offest`
#613
cleak
closed
1 month ago
1
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