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earok
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scorpion-editor-demos
Editor for Scorpion engine (closed source), along with demo games (open source)
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teleport?!
#170
zartan9
opened
1 week ago
6
FEATURE REQUEST: Command to cycle colors
#169
keilunDev
opened
10 months ago
0
Version 2022.8.exe hangs at start
#168
weiju
closed
2 years ago
3
Can this be used for games other than platformers/action?
#167
saucefrog
closed
2 years ago
1
Adding sound effects and MODs
#166
weiju
closed
2 years ago
1
Parse and import uncompressed Pico-8 "P8" files (not PNGs)
#165
earok
closed
3 years ago
1
Disable joystick axes in editor?
#164
earok
opened
3 years ago
2
Ability to draw large bobs partly offscreen
#163
earok
closed
2 years ago
1
Add sound for menu selection
#162
earok
closed
3 years ago
1
new to this engine.. turn based?
#161
zartan9
closed
3 years ago
1
Add modulus operation, plus general tidy up of 68K assembly (remove unnecessary NOPs)
#160
earok
closed
3 years ago
1
Ability to set offset for pursuit types
#159
earok
opened
3 years ago
1
Codeblock optimisation - compile native instructions for calculations?
#158
earok
closed
3 years ago
1
Further optimization - separate draw calls for horizontal and vertical scrolling
#157
earok
closed
2 years ago
1
Multi-threading compiler
#156
earok
opened
3 years ago
0
Seam in Copper gradients
#155
mixelon
closed
3 years ago
1
Ability to tween between entire palettes
#154
earok
opened
3 years ago
0
32-bit version for Win10, 32 bits
#153
Luis45ccs
opened
3 years ago
1
Add variable support to SAY function
#152
earok
closed
2 years ago
1
Asset type labels in list selectors
#151
mixelon
closed
3 years ago
1
X flip for blocks?
#150
mixelon
opened
3 years ago
0
Ability to turn off all isplatform/solids for foreground layer
#149
mixelon
closed
3 years ago
1
Blocks should A) support the IsPlatform tag, B) support platform fallthrough
#148
earok
closed
2 years ago
1
Expand "look at" function:
#147
earok
closed
3 years ago
1
Ability for enemies to land melee hits
#146
earok
closed
3 years ago
1
Ability to merge codeblocks
#145
earok
opened
3 years ago
0
AGA sprites should automatically be set to 16, 32 or 64 based on size of widest sprite
#144
earok
closed
2 years ago
0
Animated tile system should take issolid, isplatform etc flags from the current tileframe
#143
earok
closed
3 years ago
1
Auto scroll feature
#142
earok
closed
2 years ago
1
Fix issue with scrollbar when re-arranging lines of code
#141
earok
closed
3 years ago
1
"is on platform" condition
#140
mixelon
closed
2 years ago
1
Support for EXE2ADF for automatic disk packing
#139
earok
closed
3 years ago
1
RLE crunching for maps
#138
earok
closed
3 years ago
1
Investigate and resolve extreme performance issues with AROS ROMs
#137
earok
closed
3 years ago
1
Debug breakpoint
#136
earok
closed
1 year ago
1
Display Collbox size in editor?
#135
mixelon
closed
3 years ago
1
New recycle mode: Return to start pos
#134
earok
closed
3 years ago
1
Allow for unlimited images
#133
earok
closed
3 years ago
1
Simplify language, merge gosub return and return to game
#132
earok
closed
3 years ago
1
Ability to set width of Panels (multiples of 32?)
#131
earok
closed
2 years ago
1
Yield function should be universal
#130
earok
closed
3 years ago
1
Expand conditionals (AND/OR/ELSE/ELSEIF etc)
#129
earok
opened
3 years ago
1
Rework projectiles, change name of 'playerprojectile' class to just projectile
#128
earok
closed
3 years ago
1
Optional AGA Fetch Mode 3
#127
earok
closed
2 years ago
1
Revise keyboard control one each tab (cursors, delete etc)
#126
earok
opened
3 years ago
0
Bug: CPU patrol not resuming after being switched from different actor type
#125
earok
closed
3 years ago
1
It should be possible to flag an object as "don't preserve" for projectiles, bodies etc
#124
earok
closed
3 years ago
1
It should be possible to place both a block and an actor on the same tile
#123
earok
closed
2 years ago
2
Toggle for disable collision on actor during animation?
#122
mixelon
closed
3 years ago
1
not pause animations with dialog boxes
#121
mixelon
opened
3 years ago
0
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