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fabmax
/
kool
An OpenGL / WebGPU engine for Desktop JVM, Android and Javascript written in Kotlin
https://fabmax.github.io/kool/kool-js
Apache License 2.0
274
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16
forks
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Feature/scene context menu
#75
fabmax
closed
6 days ago
0
Feature/editor drag usability
#74
fabmax
closed
2 weeks ago
0
Feature/no titlebar
#73
fabmax
closed
2 weeks ago
0
Feature/improved editor project model
#72
fabmax
closed
3 weeks ago
0
Feature/more physx
#71
fabmax
closed
3 weeks ago
0
Feature/editor char controller
#70
fabmax
closed
1 month ago
0
Feature/parallax mapping
#69
fabmax
closed
1 month ago
0
Feature: multi object edit
#68
fabmax
closed
1 month ago
0
Feature/advanced editor physics
#67
fabmax
closed
1 month ago
0
Feature/editor usability
#66
fabmax
closed
1 month ago
0
Feature/editor physics
#65
fabmax
closed
1 month ago
0
Advice: guidelines for using kool for a simulation tool
#64
nort3x
opened
2 months ago
1
Android support
#63
fabmax
closed
3 months ago
0
Serializer failure
#62
mallumoSK
closed
3 months ago
2
basic implementation of touchscreen for JS target
#61
mallumoSK
closed
3 months ago
1
Use as part of the software
#60
SudoDios
closed
6 months ago
4
Touchscreen do not work
#59
mallumoSK
opened
6 months ago
4
LazyList scroll by onDrag
#58
mallumoSK
closed
6 months ago
1
Default font inside KoolConfig
#57
mallumoSK
closed
6 months ago
3
Scenes models rendering jitters when using CharacterTrackingCamRig
#56
Protoxy22
closed
1 year ago
5
Added isJsCanvasToWindowFitting to KoolConfig.
#54
donaldr
closed
1 year ago
1
No issue, just wanted to say that this is awesome
#51
4lfg24
opened
1 year ago
7
Keyboard input
#50
donaldr
closed
1 year ago
3
KSL functions array params
#48
andrey-zakharov
closed
1 year ago
2
kool-project.json not found
#47
Protoxy22
closed
1 year ago
2
Added more float4Value aliases for more swizzling
#46
andrey-zakharov
closed
1 year ago
0
Added simple "computed field" wrapper for mutable magic
#45
andrey-zakharov
closed
1 year ago
2
Allow null in remember and make sure item index is never negative
#44
B4rtware
closed
1 year ago
0
Add file path return value for loadFileByUser and saveFileByUser
#41
B4rtware
closed
1 year ago
0
Integer texture sampler
#40
andrey-zakharov
closed
1 year ago
0
Added raw shader op
#39
andrey-zakharov
closed
1 year ago
2
Changed type of size to float, according to specs
#38
andrey-zakharov
closed
1 year ago
0
UI Opacity
#37
andrey-zakharov
opened
1 year ago
1
Feature request - "try Vulkan"
#36
mqxf
opened
1 year ago
2
Physx JNI fix
#35
mqxf
closed
1 year ago
2
[Suggestion] LOD terrain example
#33
Protoxy22
closed
1 year ago
1
NoSuchElementException when adding Ui2 Node to the scene
#32
Protoxy22
closed
1 year ago
2
Question: What is the hdri environment image encoding type ?
#31
Protoxy22
closed
1 year ago
0
Question: What is the hdri environment image encoding type ?
#30
Protoxy22
closed
1 year ago
2
Suggestion for getTexImage wrapper
#29
andrey-zakharov
closed
1 year ago
1
Older Mac, GLView says I have 4.1, but hello world says I have 2.1?
#28
salamanders
closed
1 year ago
2
Reduce heap allocation
#27
andrey-zakharov
closed
1 year ago
0
Audio generation code outdated fix
#26
andrey-zakharov
closed
1 year ago
0
Audio generation works
#25
andrey-zakharov
closed
1 year ago
1
Fixed atlas creation
#24
andrey-zakharov
closed
1 year ago
0
Feature Request (Optional ) - GLTF/GLB combining model animations
#23
ronjunevaldoz
opened
1 year ago
1
Android Support
#22
ronjunevaldoz
opened
1 year ago
1
Stereo support
#21
andrey-zakharov
opened
1 year ago
2
Added render to texture example
#20
andrey-zakharov
closed
1 year ago
0
Ui2
#19
fabmax
closed
1 year ago
0
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