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foundryvtt
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foundryvtt
Public issue tracking and documentation for Foundry Virtual Tabletop - software connecting RPG gamers in a shared multiplayer environment with an intuitive interface and powerful API.
https://foundryvtt.com/
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DocumentCollection#delete does not return a boolean
#10936
JPMeehan
opened
12 hours ago
0
Make private `DiceTerm##number` and `DiceTerm##faces` protected fields instead
#10935
Fyorl
closed
14 hours ago
0
Consider adding a way to easily pan the canvas to the controlled Scene Region or Shape
#10934
Norc
opened
17 hours ago
0
Consider a few minor QoL requests for the "Add Shape from Controlled Walls" button in the Scene Regions dialog
#10933
Norc
opened
17 hours ago
0
The "Add Shape from controlled Walls" button in the Scene Regions dialog causes the loss of unsaved changes in the Identity tab
#10932
Norc
opened
18 hours ago
0
Support inner data models defining LOCALIZATION_PREFIXES that are automatically localized relative to their parent schema.
#10931
aaclayton
closed
19 hours ago
0
Another player's cursor exceeding the bounds of the padding area causes the darkness to expand
#10930
Fyorl
opened
21 hours ago
0
ObjectField({ required: false, nullable: true }) doesn't actually allow null/undefined values unless cast is overridden
#10928
JPMeehan
opened
1 day ago
0
Default Tokens are barely visible in well lit conditions in dark scenes
#10927
CarlosFdez
opened
1 day ago
2
`EmbeddedCollectionField` has a static `hierarchical` field. Did you mean `recursive`?
#10926
kmoschcau
closed
1 day ago
2
Added `PlaceableObject#getSnappedPosition`
#10925
dev7355608
closed
1 day ago
0
Allow Token updates to automatically advance the world time as a side effect in the same way that combat round or turn updates may
#10924
aaclayton
closed
1 day ago
0
Added `TOKEN_MOVE_IN` and `TOKEN_MOVE_OUT` Region events
#10923
dev7355608
closed
1 day ago
0
Failed joint validation does not prevent Toggle Behavior from being persisted
#10922
dev7355608
opened
1 day ago
0
`<multi-select>` and `<document-tags>` elements render pills inconsistently
#10921
Fyorl
opened
1 day ago
0
Some Documents are missing localizations for their base type
#10920
Fyorl
opened
1 day ago
0
Arrow-key movement in hexagonal grids is inconsistent
#10919
dev7355608
closed
1 day ago
0
Move `RegionShape`, `RegionPolygonTree`, `RegionGeometry`, and `RegionMesh` into the `foundry.canvas.regions` namespace
#10918
dev7355608
closed
14 hours ago
0
Added `EffectsCanvasGroup#testInsideLight` and `EffectsCanvasGroup#testInsideDarkness`
#10917
dev7355608
closed
14 hours ago
0
`PrototypeToken#texture#src` fails to be set in `BaseActor#_preCreate`
#10916
In3luki
closed
2 days ago
0
Changing core gridTemplates setting when there is no scene causes an error in the console
#10915
CarlosFdez
closed
1 day ago
0
Fix typedoc generation
#10914
Fyorl
closed
2 days ago
0
Combat is always immediately unlinked after creation
#10913
dev7355608
closed
2 days ago
0
Assistant GM users are granted permission to modify *some* world-scope Settings regardless of the value of the SETTINGS_MODIFY permission.
#10912
aaclayton
closed
8 hours ago
0
Monochromatic and Light Amplification vision modes do not render correctly in areas illuminated by light sources
#10911
dev7355608
opened
3 days ago
1
Darkvision vision mode displays the map in grayscale even if the scene is globally illiminated
#10910
Fyorl
closed
2 days ago
0
Changes to wall direction are not respected until refresh or another field is changed
#10909
Fyorl
closed
3 days ago
0
Select options are not localized using the `labelAttr` in the `{{formField}}` helper
#10908
Fyorl
closed
2 days ago
0
Creating a folder inside a compendium creates a duplicate compendium entry
#10907
Fyorl
closed
2 days ago
0
PrototypeTokenConfig still uses deprecated `{{colorPicker}}` handlebars helper
#10906
Fyorl
closed
2 days ago
0
Removed `PointVisionSource.blindedColorRGB`
#10905
dev7355608
closed
3 days ago
0
ProseMirror missing App v2 dark mode styles in-world
#10904
Fyorl
closed
9 hours ago
0
Removed `VisionMode#lighting#ignoreDarkness` and added `VisionMode#lighting#darkness`
#10903
dev7355608
closed
3 days ago
0
Removed the `darkness` uniform from `AdaptiveLightingShader`
#10902
dev7355608
closed
3 days ago
0
Feature Request: Allow Rollable Tables to specify a `Folder` inside a compendium pack as the target for randomization.
#10901
ThingsCouldGetDicey
opened
4 days ago
2
Generalize how AbstractFormInputElement subclasses handle editable state to disallow modification of content if the field is not editable.
#10900
Stexinator
closed
1 day ago
1
`ProseMirror` editor loses focus when a dropdown menu item is clicked
#10899
In3luki
closed
2 days ago
1
`StringFieldOptions.textSearch` is undocumented
#10898
kmoschcau
opened
4 days ago
0
Document#render should pass a cloned context to each application it renders to avoid having application render behaviors contaminate a shared context.
#10897
dylanpiera
closed
2 days ago
2
Speak chat messages in-character by default when a player has an assigned Actor, even when they don't have a token in the current scene
#10896
unsoluble
opened
5 days ago
2
Add the Application that is rendering a ProseMirror editor to the parameters of relevant hooks
#10895
mclemente
opened
5 days ago
1
Omit 'dialog-content' of `DialogV2` instances if `content` is undefined
#10894
krbz999
closed
13 hours ago
1
Fix unintended styling of the Asset Grid Size hint text in the Tile Browser
#10893
unsoluble
closed
5 days ago
3
Filepicker favorites should be saved per world
#10892
brunocalado
opened
6 days ago
2
Correct form hint text in FilePicker application for legacy ApplicationV1 styles.
#10891
Norc
closed
18 hours ago
1
Don't display notification unless multiple Placeable Objects are deleted by the Delete key or recreated/deleted by CTRL+Z
#10890
Norc
closed
3 days ago
1
Wall Chaining can only be initiated by directly CTRL-clicking one of the the Wall's endpoints
#10889
Norc
opened
6 days ago
0
The Wall Configuration dialog can only be opened by double-clicking the Wall's endpoints
#10888
Norc
opened
6 days ago
0
Linked Scene Regions that both have the Teleport Token Behavior can cause an endless loop
#10887
Norc
closed
1 day ago
0
Consider adding handling to ActorSheetV2 for Actor#overrides
#10886
JPMeehan
opened
6 days ago
0
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