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foundryvtt
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foundryvtt
Public issue tracking and documentation for Foundry Virtual Tabletop - software connecting RPG gamers in a shared multiplayer environment with an intuitive interface and powerful API.
https://foundryvtt.com/
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Allow index as values for arrays passed to selectOptions handlebars helper
#10691
CarlosFdez
closed
3 weeks ago
6
When clicking in the hotbar to create a new macro, provide the initial form as a temporary document and only save it to the database if the user submits the form with valid data.
#8613
esheyw
closed
8 hours ago
1
When dragging a macro from one hotbar space to another occupied space, swap their positions instead of clearing the prior slot.
#9265
esheyw
closed
8 hours ago
1
Assistant GM users are granted permission to modify *some* world-scope Settings regardless of the value of the SETTINGS_MODIFY permission.
#10912
aaclayton
closed
8 hours ago
0
Allow users who have the `SETTINGS_MODIFY` capability the power to force-reload other connected clients when settings change.
#10049
Fyorl
closed
8 hours ago
1
Users with the SETTINGS_MODIFY permission should be able to edit settings in the CombatTrackerConfig app.
#10663
Fyorl
closed
8 hours ago
0
Assign the `--user-color-*` CSS variables which allows referencing the chosen color of a specific player or the current user in CSS in a way that is resilient to later color changes.
#9771
mouse0270
closed
8 hours ago
1
ProseMirror missing App v2 dark mode styles in-world
#10904
Fyorl
closed
9 hours ago
0
Default Tokens are barely visible in well lit conditions in dark scenes
#10927
CarlosFdez
opened
1 day ago
2
DocumentCollection#delete does not return a boolean
#10936
JPMeehan
opened
12 hours ago
0
Omit 'dialog-content' of `DialogV2` instances if `content` is undefined
#10894
krbz999
closed
13 hours ago
1
Dynamic Token Ring next steps
#10655
aaclayton
opened
4 weeks ago
1
The Wall Configuration dialog can only be opened by double-clicking the Wall's endpoints
#10888
Norc
opened
6 days ago
0
Account for Token movement being stopped by a Region in Ruler measurement history creation
#10830
dev7355608
opened
1 week ago
0
Using ctrl-S in editor can open browser save dialog
#9882
farling42
closed
14 hours ago
5
When importing a scene from a compendium 'navigation:true' is not being cleared properly
#10610
Norc
closed
14 hours ago
1
(Intermittent) Tokens which enter a placed Ambient Audio source that has Volume Easing disabled do not conclude playback when leaving
#10863
anathemamask
opened
1 week ago
0
Consider having Darkness Sources affect only Basic Sight and Light Perception but not any other detection modes by default
#10729
dev7355608
opened
3 weeks ago
0
Wall Chaining can only be initiated by directly CTRL-clicking one of the the Wall's endpoints
#10889
Norc
opened
6 days ago
0
Refine how detection modes interact with darkness sources
#10647
Feu-Secret
opened
1 month ago
0
Added `EffectsCanvasGroup#testInsideLight` and `EffectsCanvasGroup#testInsideDarkness`
#10917
dev7355608
closed
14 hours ago
0
Make the GM label a translatable string
#8337
kristianserrano
closed
19 hours ago
10
Move `RegionShape`, `RegionPolygonTree`, `RegionGeometry`, and `RegionMesh` into the `foundry.canvas.regions` namespace
#10918
dev7355608
closed
14 hours ago
0
Prevent non-GMs from creating, modifying, and deleting drawings and templates while the game is paused
#10204
dev7355608
closed
14 hours ago
1
Prevent players from undoing token movement with CTRL+Z while the game is paused
#10777
daxxy-0
closed
14 hours ago
0
Monochromatic and Light Amplification vision modes do not render correctly in areas illuminated by light sources
#10911
dev7355608
opened
3 days ago
1
Changing the text of a Drawing and then drag-moving the Drawing reverts the text to its prior value
#10883
dev7355608
opened
6 days ago
0
Performing an erroneous update to an `EmbeddedCollectionField` breaks references to the field's source
#10648
Fyorl
closed
14 hours ago
0
Make private `DiceTerm##number` and `DiceTerm##faces` protected fields instead
#10935
Fyorl
closed
14 hours ago
0
Using the "Transition To Daylight/Darkness" button logs a deprecation warning
#10701
dev7355608
closed
14 hours ago
2
Consider adding handling to ActorSheetV2 for Actor#overrides
#10886
JPMeehan
opened
6 days ago
0
Weather effects configured with `filter.enabled: false` and effect blend modes other than `SCREEN` do not render correctly if there is weather suppression active
#10751
dev7355608
opened
3 weeks ago
0
Improper Shader Subclass handling
#10581
JPMeehan
opened
1 month ago
1
Unsupported keys in package manifest files should generate a package warning that is surfaced to the developer.
#8550
gizmo2342
closed
15 hours ago
6
Consider adding a way to easily pan the canvas to the controlled Scene Region or Shape
#10934
Norc
opened
17 hours ago
0
Consider a few minor QoL requests for the "Add Shape from Controlled Walls" button in the Scene Regions dialog
#10933
Norc
opened
17 hours ago
0
The "Add Shape from controlled Walls" button in the Scene Regions dialog causes the loss of unsaved changes in the Identity tab
#10932
Norc
opened
18 hours ago
0
Failed joint validation does not prevent Toggle Behavior from being persisted
#10922
dev7355608
opened
1 day ago
0
Correct form hint text in FilePicker application for legacy ApplicationV1 styles.
#10891
Norc
closed
18 hours ago
1
Remove unnecessary arguments in the generated RollTableMacro command.
#10261
krbz999
closed
19 hours ago
0
ObjectField({ required: false, nullable: true }) doesn't actually allow null/undefined values unless cast is overridden
#10928
JPMeehan
opened
1 day ago
0
Add a maximum depth guard to diffObject and deepClone which throws a more informative error
#10324
K4rakara
closed
19 hours ago
2
Batch modification pre* operation methods - Scene activation, combat activation, etc...
#10668
aaclayton
opened
3 weeks ago
1
Support inner data models defining LOCALIZATION_PREFIXES that are automatically localized relative to their parent schema.
#10931
aaclayton
closed
19 hours ago
0
Consider an expanded Support report which lists all active modules and their versions
#6359
aaclayton
closed
21 hours ago
9
Another player's cursor exceeding the bounds of the padding area causes the darkness to expand
#10930
Fyorl
opened
21 hours ago
0
`EmbeddedCollectionField` has a static `hierarchical` field. Did you mean `recursive`?
#10926
kmoschcau
closed
1 day ago
2
Redesign the AmbientLightConfig app using ApplicationV2 and improve the way it presents darkness-related options.
#10439
Feu-Secret
closed
1 day ago
1
Added `PlaceableObject#getSnappedPosition`
#10925
dev7355608
closed
1 day ago
0
Arrow-key movement in hexagonal grids is inconsistent
#10919
dev7355608
closed
1 day ago
0
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