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gam0022
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hanamaru-renderer
PathTracing in Rust
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Use XorShiftRng
#25
gam0022
opened
6 years ago
0
レイトレ合宿6
#24
gam0022
opened
6 years ago
14
レイトレ合宿6
#23
gam0022
closed
6 years ago
0
Tbf3
#22
gam0022
closed
6 years ago
0
レイトレ合宿5の提出用に設定を変更
#21
gam0022
closed
7 years ago
0
GGXのmetalnessは廃止
#20
gam0022
closed
7 years ago
0
時間経過ごとにサンプル数を増やす戦略
#19
gam0022
closed
7 years ago
0
Add Material example scene
#18
gam0022
closed
7 years ago
0
Asset phase4(合宿の仕上げ作業)
#17
gam0022
closed
7 years ago
0
出力を強化(残り時間・解像度・サンプリング回数等)
#16
gam0022
closed
7 years ago
0
パストレに使っている乱数列を固定
#15
gam0022
closed
7 years ago
0
Asset phase3
#14
gam0022
closed
7 years ago
0
シーン全体のBvhに対応
#13
gam0022
closed
7 years ago
0
Asset phase2
#12
gam0022
closed
7 years ago
0
Asset phase1
#11
gam0022
closed
7 years ago
0
roughnessのテクスチャ指定
#10
gam0022
closed
7 years ago
0
Fix module name
#9
gam0022
closed
7 years ago
0
被写界深度
#8
gam0022
closed
7 years ago
0
進捗報告
#7
gam0022
closed
7 years ago
0
Mesh対応
#6
gam0022
closed
7 years ago
0
AxisAlignedBoundingBox
#5
gam0022
closed
7 years ago
0
ガンマ補正
#4
gam0022
closed
7 years ago
0
レイトレ合宿5
#3
gam0022
closed
6 years ago
2
BRDF改良
#2
gam0022
closed
7 years ago
0
テクスチャを含んだマテリアル対応
#1
gam0022
closed
7 years ago
0