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giawa
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opengl4csharp
OpenGL 4 Bindings (partially based on OpenTK) for C#
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Add test project from master to the dotnetcore branch
#17
TheAIBot
closed
5 years ago
3
Throw exception when shader compiling or linking fails
#16
TheAIBot
closed
5 years ago
2
Throw exception when shader compiling or linking fails
#15
TheAIBot
closed
5 years ago
1
Shader Uniform Arrays
#14
matthiasGmayer
closed
5 years ago
4
Unhandled Exception
#13
jchand99
closed
6 years ago
2
GLSL Struct Support
#12
mbolt35
closed
7 years ago
6
Switch to automatic generated version
#11
realvictorprm
closed
7 years ago
3
Unable to find an entry point named 'glGenBuffers' in DLL 'opengl32.dll
#10
IDKJustPutSomething
closed
7 years ago
0
How to deal with 1D Textures?
#9
tomb18
closed
7 years ago
6
Updating a VBO?
#8
tomb18
closed
7 years ago
2
Unable to find an entry point named 'SDL_Init' in DLL 'SDL2.dll'
#7
IDKJustPutSomething
closed
7 years ago
6
Anisotropic filtering not supported
#6
falki147
closed
7 years ago
9
Update Shader.cs to fix documentation
#5
WardBenjamin
closed
8 years ago
1
Shadowmapping
#4
Sorento
closed
8 years ago
1
Fixed Quaternion Division
#3
SignalWalker
closed
8 years ago
2
Detect if platform is not supported
#2
WardBenjamin
closed
7 years ago
7
Need fixes
#1
1vanK
closed
8 years ago
15
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