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giawa
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opengl4csharp
OpenGL 4 Bindings (partially based on OpenTK) for C#
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animating a prism
#67
nyendwa
closed
2 years ago
8
Fixed matrix4 multiplication
#66
RDPBooooooom
closed
2 years ago
5
Issues about OpenGL.dll file
#65
tony-yun
closed
2 years ago
1
ShaderProgram.Use() fails under multiple contexts.
#64
harmonypiano
closed
2 years ago
3
Missing ImageSharp
#63
Khhs167
closed
3 years ago
3
Creating a .NET 5 branch, and making it the default branch.
#62
ghost
closed
3 years ago
2
Can't find anywhere else to ask this
#61
ghost
closed
3 years ago
3
Fixed Vector2.Dot, Added Vector3.Dot
#60
ghost
closed
4 years ago
1
Adding Windows code to Gl class
#59
ghost
closed
4 years ago
7
DuplicatingVBO
#58
ghost
closed
4 years ago
3
Changes to Matrix Classes
#57
ghost
closed
4 years ago
2
Fetching dotnetcore branch, not getting changes
#56
ghost
closed
4 years ago
0
Vector Refactorings
#55
giawa
closed
4 years ago
2
Optimizations for Matrix4, BoundingBox and Frustum
#54
TheAIBot
closed
4 years ago
1
Updated to .NET Standard 2.1, and latest SDL#
#53
ghost
closed
4 years ago
0
DuplicatingVBO
#52
ghost
closed
4 years ago
3
Changes to Matrix2, Matrix3, Matrix4
#51
ghost
closed
4 years ago
5
Matrix & VBO Changes
#50
ghost
closed
4 years ago
2
Texture Atlas
#49
ghost
closed
4 years ago
2
CreateStare function to Matrix4.cs
#48
ghost
closed
4 years ago
7
Span and allocation free overloads for Geometry.CalculateNormals
#47
TheAIBot
closed
4 years ago
1
VAO method to draw with glMultiDrawElementsIndirect
#46
TheAIBot
closed
4 years ago
0
Make it possible to make a VBO without also allocating an array
#45
TheAIBot
closed
4 years ago
2
Unhandled Exception when closing program
#44
hellbender3069
closed
4 years ago
5
Fix TakeMin and TakeMax
#43
TheAIBot
closed
4 years ago
0
SDL Key support in Platform.Input
#42
gepbird
closed
4 years ago
4
How to subscribe key events to special keys?
#41
gepbird
closed
4 years ago
3
Added VAO.DrawProgram() function which uses the current ShaderProgram
#40
gepbird
closed
4 years ago
3
Added attribute name caching to BindBufferToShaderAttribute
#39
gepbird
closed
4 years ago
6
rendering more than one shape with out writing them separately
#38
RinzuTheCoder
closed
4 years ago
4
FileLoadException when starting program
#37
SamusAranX
closed
4 years ago
3
Shader compile error "undefined variable in_position"
#36
TheRealNOIG
closed
4 years ago
10
Added readonly WindowID and GLContextID variables to Window
#35
TheRealNOIG
closed
4 years ago
5
I cant render more than one of the same polygon using my algorithm
#34
RinzuTheCoder
closed
4 years ago
6
Glut Window Dimensions is not scaled to Vector2 or Vector3
#33
RinzuTheCoder
closed
4 years ago
9
Create More than one screen
#32
RinzuTheCoder
closed
4 years ago
1
Added readonly OffsetInBytes and ElementType variables to GenericVAO
#31
TheRealNOIG
closed
4 years ago
4
Update dllConfig to work with linux
#30
TheRealNOIG
closed
5 years ago
2
Unable to run on Linux with Mono
#29
TheRealNOIG
closed
5 years ago
8
Vao inherits from GenericVAO
#28
TheAIBot
closed
5 years ago
1
Add missing continue
#27
TheAIBot
closed
5 years ago
1
GenericVAO supports Offset
#26
TheAIBot
closed
5 years ago
4
GenericVBO changes
#25
TheAIBot
closed
5 years ago
2
Remove duplicate code from VAO
#24
TheAIBot
closed
5 years ago
3
VAO now support element types byte, ushort and uint
#23
TheAIBot
closed
5 years ago
5
Support additional numerical types
#22
TheAIBot
closed
5 years ago
2
Use cached attribute location inside the shader program
#21
TheAIBot
closed
5 years ago
1
Added support for instanced drawing
#20
TheAIBot
closed
5 years ago
5
VAO support for instanced drawing.
#19
TheAIBot
closed
5 years ago
3
Add Matrix2 and tests
#18
TheAIBot
closed
5 years ago
3
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