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googleforgames
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global-multiplayer-demo
This multiplayer demo is a cloud first implementation of a global scale, realtime multiplayer game utilising dedicated game servers, utilising both Google Cloud's products and open source gaming solutions.
Apache License 2.0
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Explicitly address org policy requirements (Closes #158)
#171
bbhuston
opened
1 year ago
15
Add top level folders to README.md
#170
markmandel
closed
1 year ago
0
Screenshots, Architecture, Cleanup, oh my!
#169
markmandel
closed
1 year ago
0
Enabled Linux Client build for Droidshooter & copying of it to a storage bucket
#168
abmarcum
closed
1 year ago
2
Add GitHub release notes generation
#167
abmarcum
closed
1 year ago
0
[LAUNCHER] Layout bug when not logged in.
#166
markmandel
opened
1 year ago
1
[Game Server] If Allocated and alive for a minute, shut itself down
#165
markmandel
opened
1 year ago
0
[Unreal] "Waiting for players to join" screen never goes away.
#164
markmandel
closed
1 year ago
6
Fixes for getting ping servers (method change from PUT to GET)
#163
kennycoder
closed
1 year ago
1
Give Compute Service Account access to Artifact Repo Read role
#162
abmarcum
closed
1 year ago
2
compute default service account does not have access to the global-game-images artifact registry repo
#161
AlexBulankou
opened
1 year ago
8
How to specify frontend_api?
#160
AlexBulankou
closed
1 year ago
1
Cannot start online match
#159
AlexBulankou
opened
1 year ago
4
[Enchancement] Clearly document required GCP org-level IAM permissions/Org Policies and provide provisioning scripts
#158
bbhuston
opened
1 year ago
0
Add more resolution options to launcher
#157
markmandel
closed
1 year ago
0
[Cloud Build] Add tags to each build configuration
#156
markmandel
closed
1 year ago
1
Plumb `players_per_match` from terraform.tfvars down to matchfunction
#155
zmerlynn
closed
1 year ago
0
[Unreal] Work out a good way to set the network version
#154
markmandel
opened
1 year ago
0
[Open Match] Make number of players per session configurable
#153
markmandel
opened
1 year ago
0
Unreal: cache unreal engine build image in Artifact Registry on first run
#152
markmandel
closed
9 months ago
3
[Open Match] If not matched at 30 seconds, don't wait for a 4th, take the group you have.
#151
markmandel
opened
1 year ago
0
Launcher: resolution, multiple instances, windowed
#150
markmandel
closed
1 year ago
1
Ue5 ingame stats
#149
kennycoder
closed
1 year ago
5
Cleanup Unreal / Client README
#148
markmandel
closed
1 year ago
0
[Unreal] Document how to run from within the Editor
#147
markmandel
closed
1 year ago
1
Client integration with front-end
#146
markmandel
closed
1 year ago
2
Launcher: be able to create multiple game client instances
#145
markmandel
closed
1 year ago
1
Add tolerateFailuresUntilDeadline to services and open-match skaffold
#144
zmerlynn
closed
1 year ago
0
global-game-services pipeline fails on `workload is not ready for Istio`
#143
zmerlynn
closed
1 year ago
1
Wire the frontend to Open Match, change /play to POST with latencies
#142
zmerlynn
closed
1 year ago
1
[BUG] Default latency of 0ms for matchmaker
#141
markmandel
opened
1 year ago
0
[Spanner] liquibase.properties shouldn't depend on TF local file
#140
dtest
opened
1 year ago
3
[Infrastructure] Add Cloud Monitoring
#139
abmarcum
opened
1 year ago
4
Service mesh fix
#138
benfogel
closed
1 year ago
2
Launcher and Client Instructions
#137
markmandel
closed
1 year ago
1
Fix LiquidBase Schema Migration.
#136
markmandel
closed
1 year ago
1
Allocate from Agones in Open Match Director
#135
zmerlynn
closed
1 year ago
1
Switch over to gRPC for everything! (or as much as we can)
#134
markmandel
opened
1 year ago
0
Adding liquibase schema management.
#133
dtest
closed
1 year ago
0
[Unreal] Low performance client
#132
markmandel
opened
1 year ago
1
[Linux/Unreal] Landscape textures not loading.
#131
markmandel
closed
1 year ago
4
Deploy Dedicated Server to Global Pipeline
#130
markmandel
closed
1 year ago
0
Add a Fleet Autoscaler and Cluster Autoscaler (where appropriate) to all Agones clusters
#129
markmandel
opened
1 year ago
0
Update player data (skill level) after game ends
#128
markmandel
opened
1 year ago
0
Add Architecture.md
#127
markmandel
closed
1 year ago
0
Setup GitHub release notes generation
#126
markmandel
closed
1 year ago
0
Add a basic match function, fake ticket generator
#125
zmerlynn
closed
1 year ago
0
Addressed licensing issues raised by Cross
#124
abmarcum
closed
1 year ago
0
Game Server Pipeline and WIP Fleet
#123
markmandel
closed
1 year ago
0
Client has black screen on Linux
#122
markmandel
closed
1 year ago
7
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