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icculus
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Serious-Engine
An open source version of a game engine developed by Croteam for the classic Serious Sam games.
GNU General Public License v2.0
164
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Error when building on Linux
#77
GREAT-DNG
opened
1 year ago
0
Can't Open libEntititesMP.so
#76
ghost
opened
3 years ago
0
Fails to build on Linux
#75
coreybruce
opened
3 years ago
1
Readme file specifies wrong directory to run Sources/build-linux64.sh
#74
MartinHowe426
opened
4 years ago
0
Some problems with buildinng on linux
#73
mad-student
closed
6 years ago
6
initialization of Uint8 in SDLInput.cpp
#72
interkosmos
opened
7 years ago
0
Building on Linux fails
#71
ghost
opened
7 years ago
12
Compile error on Linux: unterminated #else
#70
PaddyMac
opened
7 years ago
0
2 compilation fixes
#69
ptitSeb
opened
8 years ago
2
Fix build errors on Linux
#68
Elinvention
opened
8 years ago
2
Clarify assumptions for Linux building instructions
#67
yamgent
closed
8 years ago
0
Unable to start SSAM:TFE using data from Steam
#66
monreal
opened
8 years ago
4
Collision glitch
#65
Elinvention
opened
8 years ago
8
avoid assert when 640x480 resolution not found
#64
comicfans
opened
8 years ago
3
load plugin didn't consider MP suffix
#63
comicfans
opened
8 years ago
4
fix sscanf stack buffer overflow. string should have '\0'
#62
comicfans
closed
8 years ago
0
Update README.md to include Linux
#61
yamgent
closed
8 years ago
4
Unable to set custom resolution + Assertion Failed on Video menu
#60
coleshores
opened
8 years ago
0
Timer issue under certain circumstances.
#59
coleshores
opened
8 years ago
0
BulletHitGrass.wav (No such file or directory)
#58
Elinvention
closed
8 years ago
4
Cannot open file `/home/user/Desktop/Classes/Player.ecl` error
#57
coleshores
closed
8 years ago
11
Fix crashes from this!=NULL removal
#56
DanielGibson
closed
8 years ago
4
this can be NULL - segmentation fault
#55
yamgent
closed
8 years ago
5
cherry-picked fixes by emlai, fix compilation again
#54
DanielGibson
closed
8 years ago
0
fix customize controls menu (deactivate IFeel settings when not on PL…
#53
Manuel-K
opened
8 years ago
0
Crash in asm of AnimateFire
#52
Manuel-K
opened
8 years ago
0
Map screen missing?
#51
Manuel-K
opened
8 years ago
2
fix compilation errors with gcc 6.1.1 on Arch Linux
#50
Manuel-K
closed
8 years ago
3
Fix ModEXT.txt issues
#49
yamgent
closed
8 years ago
5
Rendering Bugs (when using -DUSE_I386_ASM=FALSE)
#48
DanielGibson
opened
8 years ago
8
Asm rework
#47
notaz
closed
8 years ago
0
Assume OSX if we have defined __APPLE__
#46
DrItanium
closed
8 years ago
1
Fix some warnings
#45
emlai
closed
8 years ago
9
Fix tons of compiler warnings
#44
DanielGibson
closed
8 years ago
3
Some more Pandora adjustments
#43
ptitSeb
closed
8 years ago
6
Fix mouse wheel for switching weapons
#42
yamgent
closed
8 years ago
1
Use those other averages.
#41
rohit-n
closed
8 years ago
0
Use stdint.h everywhere
#40
DrItanium
closed
8 years ago
0
Asm fixes
#39
notaz
closed
8 years ago
3
Fix for FloatToInt
#38
DanielGibson
closed
8 years ago
2
(OSX) Rendering problems
#37
DanielGibson
closed
8 years ago
9
Abstraction layer
#36
DrItanium
closed
8 years ago
4
First encounter music (MP3 support)
#35
DanielGibson
opened
8 years ago
17
Silence -Wreorder warnings.
#34
rohit-n
closed
8 years ago
0
(Linux) Lots of assertions in the main menu
#33
DanielGibson
opened
8 years ago
3
(Linux) Switching weapon with mousewheel doesn't work properly
#32
DanielGibson
closed
8 years ago
8
More 64bit fixes
#31
DanielGibson
closed
8 years ago
10
bswap_32() is a linuxism, use inline code instead.
#30
Yamagi
closed
8 years ago
1
Textures.cpp: improved td_pulObjects/td_ulObject fix
#29
DanielGibson
closed
8 years ago
2
CMakeLists.txt changes plus install.
#28
ericwomer
closed
8 years ago
2
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