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in0finite
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SanAndreasUnity
Open source reimplementation of GTA San Andreas game engine in Unity
https://discord.gg/p6jjud5
MIT License
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Implement master server
#100
in0finite
closed
3 years ago
0
Implement pickups
#99
in0finite
opened
3 years ago
0
rocket launchers
#98
in0finite
closed
3 years ago
0
Better chat
#97
antonioganea
closed
3 years ago
0
RCON Support
#96
antonioganea
closed
3 years ago
0
changed assert color to green
#95
Niyizibyose
closed
3 years ago
0
changed max num of messages
#94
Niyizibyose
closed
3 years ago
0
animation when player running(shoot when running , jump when running)
#93
MrMorteZw
closed
3 years ago
1
Animator!
#92
chakibchemso
closed
4 years ago
2
make water cannons work
#91
CrosRoad95
opened
4 years ago
0
missing parts of buildings
#90
goatcheese44
opened
4 years ago
0
Dynamics objects
#89
CrosRoad95
closed
4 years ago
1
TypeScript for a server programming language
#88
prnxdev
closed
4 years ago
1
Implement dynamic map objects
#87
in0finite
opened
4 years ago
0
Textures of some vehicles flickering
#86
CrosRoad95
opened
4 years ago
3
Weapon raycasts should be done against vehicle's high detailed mesh, not low detailed mesh ?
#85
in0finite
closed
4 years ago
1
Implement SCM parser
#84
in0finite
opened
4 years ago
0
Exception when ped enters vehicle and radio is turned off - game tries to load stream with index -1
#83
in0finite
closed
4 years ago
1
Suggestion: replace gta wires
#82
CrosRoad95
closed
4 years ago
3
Multiframe objects don't exist
#81
CrosRoad95
opened
4 years ago
1
Errors while playing
#80
CrosRoad95
closed
3 years ago
3
Load ped movement paths
#79
in0finite
closed
2 years ago
4
Load font
#78
in0finite
closed
3 years ago
0
[Request] What if this game work with Cleo Mod
#77
bayuairbender2950
closed
4 years ago
2
Aim Movement State: Switch to Sprint State when the ped is aiming and sprinting
#76
TBM13
closed
4 years ago
3
Project full of errors
#75
Trafel
closed
4 years ago
3
AR implementation
#74
in0finite
opened
4 years ago
2
Implemented horn sound base functionality
#73
AdamLacko
opened
4 years ago
3
On-screen messages
#72
in0finite
closed
4 years ago
1
Update Mirror
#71
in0finite
closed
2 years ago
2
Sky is sometimes black after main map loads
#70
in0finite
closed
2 years ago
1
radio
#69
jaan242
closed
4 years ago
7
Maybe static geometry can be created faster when using a prefab
#68
in0finite
closed
2 years ago
1
moved speedometer label to the right
#67
jaan242
closed
4 years ago
0
Options: add ability to restore all settings to defaults
#66
in0finite
closed
4 years ago
1
Ignore culture when saving settings
#65
in0finite
closed
4 years ago
1
Gravity setting sometimes fails to load correctly
#64
in0finite
closed
2 years ago
2
Minimap teleport: when ground is too far away (like on mountains), geometry around it will not be loaded, and raycast will not succeed
#63
in0finite
opened
4 years ago
0
StaticGeometry could calculate distance from a point using it's bounds
#62
in0finite
closed
2 years ago
1
Add custom inspector for StaticGeometry and Division
#61
in0finite
closed
4 years ago
0
Load interiors
#60
in0finite
opened
4 years ago
1
Don't use ToArray() LINQ method when importing geometry, textures, collision files
#59
in0finite
closed
4 years ago
1
Implement better world loading system
#58
in0finite
closed
2 years ago
5
Unparent map objects from divisions/cell
#57
in0finite
closed
2 years ago
1
Don't allocate memory inside ArchiveManager.ReadFile(), but instead cache the buffer per thread - can't be done
#56
in0finite
opened
4 years ago
0
How to get into vehicle?
#55
slapin
closed
4 years ago
3
Process "gang" and "horn" buttons
#54
in0finite
closed
4 years ago
1
Minimap size should depend on screen resolution
#53
in0finite
closed
4 years ago
1
Convert UI to new Unity UI system
#52
in0finite
closed
4 years ago
3
Play horn sound
#51
in0finite
opened
4 years ago
2
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