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james7132
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DanmakU
An open source Danmaku development kit for Unity3D.
https://danmaku.jamessliu.com/
MIT License
238
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Fixed spelling error
#46
Mimars-Project
closed
3 years ago
0
Added some modifiers
#45
marco091
closed
4 years ago
0
Disco ball emitter/modifier pair
#44
irgolic
closed
4 years ago
0
Incomplete Guide
#43
ghost
opened
5 years ago
2
Fix for render bug when disabling emitters
#42
irgolic
closed
6 years ago
1
Fixes docs capitlization error
#41
TotallyGatsby
closed
6 years ago
0
Updated 'Firing Your First Bullet' docs
#40
TotallyGatsby
closed
6 years ago
0
Disabling one DanmakuEmitter / changing frame rate causes bullet rendering issues
#39
crazoter
closed
6 years ago
1
Allow DanmakuPrefabs to set which layer they collide against
#38
TotallyGatsby
closed
4 years ago
10
Initialize OldPosition to prevent uninitialized data sent to collider
#37
TotallyGatsby
closed
6 years ago
0
Add per-Danmaku scaling
#36
Jonath
opened
6 years ago
3
Uninitialized positions passed to collisions functions
#35
TotallyGatsby
closed
6 years ago
0
Add Paint and Spiral shot shape
#34
hdmmY
closed
6 years ago
0
Probably incorrect bounds2D intersects condition
#33
hdmmY
closed
6 years ago
2
Probably wrong circle fireable logic.
#32
hdmmY
closed
6 years ago
0
Destroying bullets in pool creates rendering order artifacts
#31
james7132
opened
6 years ago
1
Collision processing grows linearly with total number of bullets, not the number of bullets that need checking
#30
james7132
opened
6 years ago
0
Set up automatic docfx based documentation generation with Travis CI
#29
james7132
closed
6 years ago
0
Should we revive this project?
#28
james7132
closed
6 years ago
15
Use Unity's Vector2.Scale
#27
FlaShG
closed
6 years ago
0
Document the use of Fireables as a way to construct firing patterns.
#26
james7132
closed
6 years ago
0
Particle System Based Rendering should be restored.
#25
james7132
closed
6 years ago
1
Danmaku should be pooled to minimize instantiation and destruction time.
#24
james7132
closed
6 years ago
1
Danmaku should be able to move according to their defined velocity/angular velocity.
#23
james7132
closed
6 years ago
1
DanmakU colliders not working
#22
AliAkbarMontazeri
closed
7 years ago
2
About the prefab
#21
AliAkbarMontazeri
closed
7 years ago
1
Missing References
#20
pitaslayer
closed
7 years ago
3
Is this project continue
#19
takaaptech
closed
7 years ago
3
Wiki indicates that C#'s % is equivalent to Danmakufu's %
#18
bluebear94
closed
8 years ago
0
Additional Collider Support
#17
james7132
closed
9 years ago
0
Score Handler
#16
james7132
closed
9 years ago
1
DanmakuJSON Support
#15
james7132
closed
9 years ago
1
BulletML Support
#14
james7132
closed
9 years ago
1
Danmakufu Script Inporter
#13
james7132
closed
9 years ago
1
Generic RenderObject/Manual Batching of Danmaku Objects
#12
james7132
closed
9 years ago
2
Custom Task/Coroutine Handling
#11
james7132
closed
9 years ago
0
Large Indexing Error with Danmaku Pool
#10
james7132
closed
9 years ago
0
Multithreaded Danmaku Processing
#9
james7132
closed
6 years ago
2
Implement faster alternative "FindClosest" specially for DanmakuField
#8
james7132
closed
9 years ago
1
Add Generic Triggers for Danmaku Events
#7
james7132
closed
9 years ago
1
Delegates as Object Controllers
#6
james7132
closed
9 years ago
1
Item Drops
#5
james7132
closed
9 years ago
2
Projectile Sources and Projectile Emitters
#4
james7132
closed
9 years ago
1
Lasers
#3
james7132
opened
9 years ago
2
Networking Support for Phantasmagoria Objects
#2
james7132
closed
9 years ago
1
Standard Touhou Single Player Support
#1
james7132
closed
9 years ago
1