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jirihybek
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unity-websocket-webgl
Hybrid WebSocket implementation for Unity 3D with support of native and browser client.
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Issue makeDynCall
#21
w3leee
opened
3 months ago
1
Is it possible to set custom header for the wss request ?
#20
DarkWiz-89
opened
9 months ago
0
Fix for after unity 2021
#19
Sky9th
opened
1 year ago
0
Fix for unity 2021
#18
Sky9th
closed
1 year ago
0
Add support for Blob type messages
#17
yukuyoulei
opened
1 year ago
0
Use UTF8ToString instead of Pointer_stringify, and Module['dynCall_*'] instead of Runtime.dynCall
#16
eri24816
closed
1 year ago
1
Missing byte in allocated string in instance.ws.onerror
#15
gorylpe
opened
3 years ago
0
Add Partial String Support
#14
TylerStein
closed
1 year ago
0
Cant receive any response from server in Build version
#13
theonardo23
opened
3 years ago
5
Support string
#12
softmarshmallow
opened
3 years ago
1
Splitted to single files and support sending string type message.
#11
khiemnd777
opened
3 years ago
1
Encountering Error in WebSocketConnect
#10
HelloKitty
closed
4 years ago
2
Support for length param when sending to avoid allocating byte array.
#9
johnou
opened
5 years ago
2
Alternative using System.Net.WebSockets
#8
endel
opened
5 years ago
0
Doesn't work on Browser but works on Unity?
#7
kokizzu
closed
5 years ago
1
Can't handshake with WSS
#6
CodeSpartan
opened
5 years ago
4
TextMeshPro not updated when using Websocket's callback?
#5
kokizzu
closed
5 years ago
2
Fixes #3 - Uncaught exception when WebSocketSend called after WS closed.
#4
austinkelleher
closed
9 months ago
4
Uncaught exception when WebSocketSend called after WS closed
#3
austinkelleher
opened
5 years ago
1
Add support for WebSocket.Close status code and reason.
#2
jirihybek
closed
6 years ago
0
Free allocated memory in JSLIB
#1
jirihybek
closed
6 years ago
0