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kieranhj
/
pop-beeb
Prince of Persia port to BBC Master
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Discuss Music strategy
#82
simondotm
closed
6 years ago
1
Add missing SFX
#81
simondotm
closed
6 years ago
1
Missing music in inter-level cutscenes
#80
simondotm
closed
6 years ago
2
No sound effects play in the attract mode game demo
#79
simondotm
closed
6 years ago
4
Prevent sfx & music from playing together
#78
simondotm
closed
6 years ago
1
Latest audio integrations
#77
simondotm
closed
6 years ago
0
Graphical glitch in Princess Room
#76
simondotm
closed
6 years ago
5
Kid dies in demo level playback!
#75
kieranhj
closed
6 years ago
4
New approach to swapping frame buffers
#74
kieranhj
closed
6 years ago
2
Continue message doesn't flash properly when timer runs out
#73
kieranhj
closed
6 years ago
1
Couple of run-time palette changes needed
#72
kieranhj
closed
6 years ago
8
Added screen flash
#71
kieranhj
closed
6 years ago
0
Peel buffer overflows on level 13
#70
kieranhj
closed
6 years ago
2
Can now complete the game!
#69
kieranhj
closed
6 years ago
0
Fixed game always reloading bgset even when on same level
#68
kieranhj
closed
6 years ago
0
Masking needed on the entry / exit door
#67
kieranhj
closed
6 years ago
1
Shelf energy meter
#66
kieranhj
closed
6 years ago
0
Added John's Princess Room image
#65
kieranhj
closed
6 years ago
0
Audio implementation
#64
simondotm
closed
6 years ago
0
Cutscene chtab6ab fix
#63
kieranhj
closed
6 years ago
0
Feature font system
#62
kieranhj
closed
6 years ago
0
Import new sprites
#61
kieranhj
closed
6 years ago
0
Game becomes flickery if started during Princess cutscene in attract mode
#60
kieranhj
closed
6 years ago
1
Feature save game
#59
kieranhj
closed
6 years ago
0
Mode7 loading screen
#58
kieranhj
closed
6 years ago
0
Import palace sprites
#57
kieranhj
closed
6 years ago
0
Unroll plot functions for optimisation
#56
kieranhj
closed
6 years ago
1
Disc loading optimisation
#55
kieranhj
closed
6 years ago
6
How much to disable the OS during gameplay?
#54
kieranhj
closed
6 years ago
3
Possible masking issue on Palace pillars
#53
kieranhj
closed
6 years ago
1
Import john sprites
#52
kieranhj
closed
6 years ago
0
Sort out SWRAM bank vs slot handling
#51
kieranhj
closed
6 years ago
1
Probably need to reset the stack at top of attract fn
#50
kieranhj
closed
6 years ago
1
Clipping bug visible in mirror
#49
kieranhj
closed
6 years ago
2
Missing horizontal wipe from attract mode "double hi-res" screens
#48
kieranhj
closed
6 years ago
4
Sort out health bars for Beeb
#47
kieranhj
closed
6 years ago
2
Is there enough RAM for an extra character row for status line on screen?
#46
kieranhj
closed
6 years ago
1
Graphical glitch with falling floor
#45
kieranhj
closed
6 years ago
2
Double-buffering not quite working correctly
#44
kieranhj
closed
6 years ago
2
Untangle some of the functions located in wrong modules
#43
kieranhj
closed
6 years ago
2
Automatic build versioning on ssd image?
#42
kieranhj
closed
6 years ago
6
Save game error handling not implemented
#41
kieranhj
closed
6 years ago
3
Can make internal function calls direct rather than through DLL stubs
#40
kieranhj
closed
6 years ago
3
Add support for double-sided disc
#39
kieranhj
closed
6 years ago
1
Check all _TODO and _NOT_BEEB tags
#38
kieranhj
closed
6 years ago
1
Build without _DEBUG flag set
#37
kieranhj
closed
6 years ago
5
Compatibility testing with MMC and SMART SPI systems
#36
kieranhj
closed
6 years ago
7
Game doesn't work on DataCentre
#35
kieranhj
closed
6 years ago
2
How many of the player frames can be made full resolution again?
#34
kieranhj
closed
6 years ago
3
Make sword sprite frames full resolution again
#33
kieranhj
closed
6 years ago
2
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