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libretro
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bsnes-mercury
Fork of bsnes with various performance improvements.
GNU General Public License v3.0
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Super Bomberman: Panic Bomber W causes RetroArch to not respond
#100
RocketRobz
opened
4 months ago
2
use emar instead of em++/emcc for archive file
#99
JoeOsborn
closed
8 months ago
0
SA-1 and SuperFX games return non-core memory with RetroArch READ_CORE_MEMORY
#98
Silvris
opened
1 year ago
0
Invalid option “crop_overscan”
#97
crashGG
opened
1 year ago
0
Add CodeQL workflow for GitHub code scanning
#96
lgtm-com[bot]
opened
1 year ago
0
Input issues in Android
#95
CometHunter92
opened
1 year ago
0
Makefile fix to enable build for "unix-armv7-hardfloat-neon"
#94
zoltanvb
closed
1 year ago
0
Use audio batch callback only once per frame
#93
jdgleaver
closed
2 years ago
0
Support loading MSU-1 roms without markup (.bml) file
#92
pcdlin
closed
2 years ago
0
Add MSU-1 track resume support
#91
pcdlin
closed
2 years ago
0
crashes when unloading bsnes core
#90
jakwings
opened
3 years ago
0
Doesn't build with PROFILE=balanced
#89
alice-mkh
opened
3 years ago
0
memory descriptors does not expose save RAM
#88
Jamiras
opened
3 years ago
0
Loading Super Mario RPG with achievements enabled causes RetroArch to crash
#87
Jamiras
opened
3 years ago
1
Versioning scheme
#86
SupervisedThinking
closed
3 years ago
1
Android NDK R22 Fix
#85
webgeek1234
closed
3 years ago
1
(.gitlab-ci.yml) Enable building of all core variants
#84
jdgleaver
closed
3 years ago
0
libretro: Update gitlab ci extends ordering
#83
webgeek1234
closed
3 years ago
0
Add Raspberry Pi 4 64bit platform
#82
vanfanel
closed
3 years ago
0
processor/arm/disassembler.cpp:144: bad compare ?
#81
dcb314
opened
4 years ago
0
Segfault crash when loading game (Raspbian 2020-5-27, RetroArch 1.8)
#80
mikethered
opened
4 years ago
0
Super Mario World 2: Yoshi's Island crashes retroarch
#79
fragmental
opened
4 years ago
2
nall: Allow compiler to be overriden
#78
webgeek1234
closed
4 years ago
0
Android update
#77
webgeek1234
closed
5 years ago
0
Port widescreen/HD Mode 7 hack from bsnes-hd
#76
Margen67
opened
5 years ago
1
Setting core option "Preferred Aspect Ratio" to "ntsc" causes black screen when loading games.
#75
Binarynova
opened
5 years ago
0
Super Game Boy on Android
#74
BanditTech
opened
5 years ago
0
Allow specifying core installdir
#73
alice-mkh
closed
5 years ago
3
backport subtle IRQ fix
#72
hizzlekizzle
closed
6 years ago
0
Update gcc7 workaround.
#71
orbea
closed
5 years ago
2
libretro: Don't plug joypads by default
#70
Kekun
closed
3 years ago
7
Button presses with Run-Ahead
#69
Papermanzero
opened
6 years ago
0
Frame Jumping with Run-Ahead to reduce latency
#68
Papermanzero
opened
6 years ago
0
balanced and performance core crash
#67
xTMODx
opened
6 years ago
2
Update libco
#66
webgeek1234
closed
6 years ago
0
Refactor android jni makefiles
#65
webgeek1234
closed
6 years ago
0
Fix android jni compile with clang
#64
webgeek1234
closed
6 years ago
0
Allow build on target Haiku
#63
kwyxz
closed
6 years ago
0
High Res Blending and High Res Mode Options
#62
Awakened0
closed
4 years ago
1
travis: Build all three core profiles.
#61
orbea
closed
6 years ago
2
Make clean is cleaning the wrong directories.
#60
orbea
closed
6 years ago
9
Use the standard 'rm -f' for the make clean target.
#59
orbea
closed
6 years ago
11
The README looks nicer now.
#58
anyputer
closed
6 years ago
0
Not all compiles define lr. Use x30 instead.
#57
webgeek1234
closed
6 years ago
0
Add aarch64 support
#56
webgeek1234
closed
6 years ago
0
add gamma ramp core option
#55
hizzlekizzle
closed
6 years ago
0
BSNES Mercury cores (Balanced and Performance tested) crash on various games when pressing volume up or down on Android device.
#54
gannon345
opened
6 years ago
6
add perf core SMP fix for Dark Law
#53
hizzlekizzle
closed
7 years ago
0
path issue when loading Super Game Boy
#52
ghost
opened
7 years ago
0
make luma=0 darker and randomize initial DSP register state
#51
hizzlekizzle
closed
7 years ago
0
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