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marcofugaro
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three-projected-material
📽 Three.js Material which lets you do Texture Projection on a 3d Model
https://marcofugaro.github.io/three-projected-material/
MIT License
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Update ProjectedMaterial.js
#70
EliseeCode
opened
3 weeks ago
0
bake the projection into the mesh
#68
glyfspace
closed
2 months ago
3
Accessing color information after projection
#67
vallverdu
closed
8 months ago
0
Depth weight with multiple projectors
#66
vallverdu
closed
8 months ago
0
deploy
#65
chrissunny94
closed
10 months ago
0
How to run this locally ?
#64
chrissunny94
closed
10 months ago
0
Use transmission when backgroundOpacity is enabled
#63
Pao89
closed
10 months ago
1
pano project
#62
HakunaMatata052
closed
1 year ago
3
how can make projected-material can not through pass the mesh?
#61
magixmin
closed
1 year ago
2
Transparency
#59
mike-at-hypothetic
closed
1 year ago
0
Switch from MeshPhysicalMaterial to MeshBasicMaterial
#58
mike-at-hypothetic
closed
1 year ago
0
⚡️ Use vite for examples, unpkg.com was unreliable
#57
marcofugaro
closed
1 year ago
0
Add backgroundOpacity prop
#56
marcofugaro
closed
1 year ago
0
Transparent default color
#54
chrsmlls333
closed
1 year ago
0
Add example: Getting UV projected texture image
#52
Karric
closed
1 year ago
1
Persist Projected Texture
#50
stripuramallu3
closed
1 year ago
0
"The mesh material must be a ProjectedMaterial" - why all of them?
#47
molnarm
closed
1 year ago
6
projectionDirection seems to be incorrect in some cases
#46
trusktr
closed
1 year ago
2
setting `.camera` does not update `ORTHOGRAPHIC` define.
#45
trusktr
closed
1 year ago
1
dispatch a textureload event when texture load is detected …
#44
trusktr
closed
1 year ago
5
Sometimes projection skips some triangles/faces
#41
trusktr
closed
2 years ago
2
fix: wrong check caused setting a new texture not to work if not yet loaded
#40
trusktr
closed
2 years ago
0
fix scope bug
#39
trusktr
closed
2 years ago
0
Add typescript definition
#37
marcofugaro
closed
2 years ago
0
🔫 Dispose of listener in the `dispose()` function
#36
marcofugaro
closed
2 years ago
0
🥉 Upgrade three version
#35
marcofugaro
closed
2 years ago
0
Convert to TypeScript
#34
trusktr
closed
2 years ago
4
please don't `import * from 'three'`, it bloats the application with unused dependencies.
#33
trusktr
closed
2 years ago
2
updating ProjectedMaterial uniforms
#32
ionif
closed
2 years ago
3
mem leak, window resize handler not removed
#31
trusktr
closed
2 years ago
1
Constant LogLuvEncoding removed in three r135
#30
remmel
closed
2 years ago
3
Use with skypack
#29
ghost
closed
2 years ago
5
Update Projection with Camera Position
#28
sonvuhoang
closed
2 years ago
4
🐛 🔨 Fix bug with map texture
#27
marcofugaro
closed
2 years ago
0
Project onto a normaly textured mesh
#26
qwertasyx
closed
2 years ago
3
👯♂️ Fix cloning of material
#25
marcofugaro
closed
2 years ago
0
Clone material to re-used it
#24
vignalbrice
closed
2 years ago
0
Enable support for canvas textures
#23
jimbauwens
closed
2 years ago
0
Projection does not work with canvas textures
#22
jimbauwens
closed
3 years ago
2
Export model with materials?
#21
liunuozhi
closed
3 years ago
3
Projection on GLTF model
#20
jfeick
closed
3 years ago
2
Support VideoTextures
#19
marcofugaro
closed
3 years ago
0
Projecting VideoTexture
#18
andrasf
closed
3 years ago
7
Do not texture parts behind (hidden)
#17
remmel
opened
3 years ago
2
Texture is beign projected also behind
#16
sokhuong-uon
closed
3 years ago
3
Project multiple textures
#15
sokhuong-uon
closed
3 years ago
2
Bump lodash from 4.17.15 to 4.17.20
#14
dependabot[bot]
closed
3 years ago
1
Bump acorn from 6.4.0 to 6.4.2
#13
dependabot[bot]
closed
3 years ago
1
multiple materials
#12
juanuys
closed
3 years ago
2
support camera aspect ratio for other cameras
#11
juanuys
closed
3 years ago
0
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