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mcdonaldduncan
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Freebooter
Columbia College Chicago Senior Capstone
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Train section and final section art and gameplay 50% done
#271
fatjosephina
closed
1 year ago
0
Fix tracking Projectile issues
#270
mcdonaldduncan
closed
1 year ago
0
Remake Starting Location In Venice
#269
TJCampo
closed
1 year ago
0
Make crosshairs change color when hovering over damageable objects and enemies
#268
Sebp23
closed
1 year ago
2
Overgrowth: Rework Combat Encounters
#267
GavinKWade01
opened
1 year ago
0
UI Callouts for Ammo Pickups
#266
mcdonaldduncan
closed
1 year ago
1
Computer and Monitor Final Touchup
#265
GursimarV
closed
1 year ago
0
Finalize Alien flower concept.
#264
ZetaKnight117
closed
1 year ago
0
Train front sketches
#263
Gubbington
closed
1 year ago
0
Get cliffs area 90% done
#262
fatjosephina
closed
1 year ago
0
Create three main building sizes for model kit for Venice map
#261
dantogno
opened
1 year ago
0
Replace Cargo Crates in Overgrowth with Kiyan's model
#260
GavinKWade01
opened
1 year ago
0
Add puzzle sections to Venice
#259
TJCampo
closed
1 year ago
0
Score and Level Stats
#258
mcdonaldduncan
closed
1 year ago
1
Update Swarmer AI to work with Combat state effects
#257
Sebp23
closed
1 year ago
1
Death screen
#256
ErRibeiro
closed
1 year ago
0
Switch bobbing to be on the gun rather than the camera
#255
Sebp23
closed
1 year ago
2
Retopologize Asset pack assets to prepare for custom texturing
#254
KCarre
closed
1 year ago
0
Fix trail issues with pooled projectiles
#253
mcdonaldduncan
closed
1 year ago
0
No Ammo UI Callout
#252
mcdonaldduncan
closed
1 year ago
1
Swarmer Ragdoll Based on Damage Location
#251
mcdonaldduncan
closed
1 year ago
0
Polish Audio System
#250
mcdonaldduncan
closed
1 year ago
1
Make another enemy concept for Joseph jungle level.
#249
ZetaKnight117
closed
1 year ago
0
Add ragdoll physics to Metalon
#248
Sebp23
closed
1 year ago
1
Release 5 / GamebIITes
#247
Sebp23
closed
1 year ago
0
Draw and color Player UI portraits, sketch front views and take suggestions for train.
#246
Gubbington
closed
1 year ago
0
Playtest some fun enemy encounters and get them into the jungle level
#245
fatjosephina
closed
1 year ago
0
Make a pause menu
#244
Sebp23
closed
1 year ago
1
Unique font and icon for each ammo type
#243
fatjosephina
closed
1 year ago
0
Fix for URP build bug
#242
Sebp23
closed
1 year ago
0
Make ammo pickups respawn with player
#241
Sebp23
closed
1 year ago
1
Make ammo reset to checkpoint value on respawn
#240
Sebp23
closed
1 year ago
1
Development
#239
Sebp23
closed
1 year ago
0
Sketch all 3 train sketches
#238
Gubbington
closed
1 year ago
0
Creating Character Turnarounds for Space Pirate Enemy
#237
justnilana
opened
1 year ago
0
Make Video for GamebIITes submission
#236
Sebp23
closed
1 year ago
1
Implement new sounds
#235
Sebp23
closed
1 year ago
1
Complete Female Inquisitor(Different variant/style) Turnaround sheet.
#234
ZetaKnight117
closed
1 year ago
0
Add updated health bar
#233
TJCampo
closed
1 year ago
0
New Main Menu
#232
mcdonaldduncan
closed
1 year ago
1
Key and door UI
#231
fatjosephina
closed
1 year ago
1
Optimize Materials In Venice
#230
KCarre
closed
1 year ago
0
Get new textures and models implemented in jungle level
#229
fatjosephina
closed
1 year ago
0
New Swarmer model, keeping all behavior from the previous model.
#228
ErRibeiro
closed
1 year ago
1
Jungle level things to do
#227
fatjosephina
opened
1 year ago
0
Tyler level notes
#226
fatjosephina
closed
1 year ago
0
Add polish to areas [Canal]
#225
TJCampo
closed
1 year ago
0
Add spawner system to Venice
#224
TJCampo
closed
1 year ago
0
Fix Issues while scrolling with only shotgun in inventory
#223
mcdonaldduncan
closed
1 year ago
4
Create HUD indication for when player takes damage
#222
Sebp23
closed
1 year ago
2
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