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Whack_A_Mole_VR
Whack-A-Mole in VR
MIT License
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Constraint: Applies rotation after position (Bug)
#186
bastianilso
closed
2 years ago
1
Patterns: Define Distractor behavior for (Wait: Hit)
#185
bastianilso
opened
2 years ago
0
Mirror Effect: Mirrored controller might appear inverse
#184
bastianilso
closed
2 years ago
4
Infrastructure Upgrade
#183
bastianilso
opened
2 years ago
0
Introduce different distractor types
#182
bastianilso
closed
2 years ago
1
Medium motorspace very low?
#181
bastianilso
closed
2 years ago
1
Treatment Programs with Equal Mole Distances
#180
bastianilso
opened
2 years ago
8
Calibrate based on Controller + Updates
#179
bastianilso
closed
2 years ago
1
Mole/Distractor Visual Overhaul
#178
bastianilso
closed
2 years ago
2
Mirror Therapy: Limit shooting to either halves of the wall
#177
bastianilso
closed
2 years ago
2
Calibrate Motorspace height
#176
bastianilso
closed
2 years ago
1
Regression: Controller Offset difficult after calibration
#175
bastianilso
closed
2 years ago
1
Treatment Programs: Reset properly
#174
bastianilso
opened
2 years ago
0
Logging: Log when controller moves out of motorspace boundaries
#173
bastianilso
closed
1 year ago
8
Treatment Program: Support Invisible moles
#172
bastianilso
opened
2 years ago
0
Wallmanager: Generate wall with fixed jitter
#171
bastianilso
opened
2 years ago
2
player position reset: does not affect z axis
#170
bastianilso
closed
2 years ago
1
Migrate to new Logging Manager
#169
bastianilso
opened
2 years ago
1
Fix : MotorSpace Out of Bound Animation
#168
QuentinRoman
closed
2 years ago
0
providing a guiding pointer for a controller back to the motor space
#167
hendrikknoche
opened
2 years ago
0
MotorSpace: Better visual feedbacks
#166
QuentinRoman
closed
2 years ago
6
Hitting the edge of the mole bug (Colider / cursor bug)
#165
SteffenLehmann
opened
2 years ago
1
Reset position of the player at the start of the game
#164
QuentinRoman
closed
2 years ago
0
Feature: Add Progression Paradigm
#163
QuentinRoman
closed
2 years ago
1
Test and Implement VR Recentering ("Teleporting")
#162
bastianilso
closed
1 year ago
0
Mirror Effect: Animated transition to indicate the switch
#161
bastianilso
opened
2 years ago
0
Adapting game to any position/height
#160
bastianilso
closed
2 years ago
2
ControllerOffset: Modifies angles instead of position
#159
bastianilso
closed
2 years ago
1
Mirror Effect: Arms can't reach similar lengths.
#158
bastianilso
opened
2 years ago
1
motorspace discoverability when slight offset
#157
bastianilso
opened
2 years ago
4
Disable Whack-a-mole playing, if players are outside the "play area"
#156
bastianilso
opened
2 years ago
0
UI : Detecting misaligned/swapped controllers
#155
QuentinRoman
closed
2 years ago
1
Logging : Fix data formatting in meta files
#154
QuentinRoman
closed
2 years ago
2
logging: curious data formatting in meta files
#153
bastianilso
closed
2 years ago
2
logging: Asynchronous logging
#152
bastianilso
closed
2 years ago
2
(bug) mirror motorspaces seem higher positioned than normal motorspaces
#151
bastianilso
opened
3 years ago
0
Logging: Ability to provide Segment IDs for later analysis
#150
bastianilso
closed
3 years ago
1
"Mole Missed" events dont populate MoleActivatedDuration and MoleLifetime etc.
#149
bastianilso
closed
3 years ago
2
Server Upload: Upload sample data
#148
bastianilso
closed
3 years ago
1
Server Upload: Add Dialog to ask every time.
#147
bastianilso
closed
3 years ago
1
Look into gdpr x database
#146
bastianilso
opened
3 years ago
2
Experimental Design: Able-bodied motorspace boundaries?
#145
bastianilso
opened
3 years ago
1
Why does the game not work?
#144
bastianilso
closed
3 years ago
0
Controller Offset doesnt offset controller as expected
#143
bastianilso
closed
1 year ago
0
Better feedback when going off the board
#142
bastianilso
closed
2 years ago
6
Dampening high-frequency movement when using small motorspaces.
#141
bastianilso
opened
3 years ago
5
modifier: Spawn moles to the right of the gaze midline
#140
bastianilso
opened
3 years ago
0
Motorspace default size
#139
bastianilso
opened
3 years ago
4
small motor space can cause shaky crosshair behaviour
#138
hendrikknoche
opened
3 years ago
0
turn off visualization of motorspace and parent z to bubble display
#137
bastianilso
closed
2 years ago
1
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