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nestor98
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InformaticaGrafica
2020-2021
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Renders para memoria
#30
nestor98
opened
3 years ago
1
Imagenes para memoria
#29
nestor98
opened
3 years ago
0
Segmentation fault
#28
nestor98
opened
3 years ago
0
HACER RENDERS MAJOS, nuevas escenas, nuevas posiciones de camara...
#27
nestor98
opened
3 years ago
0
El path tracer sale mucho mas iluminado que el pm con las mismas escenas
#26
nestor98
closed
3 years ago
4
Bump mapping
#25
nestor98
closed
3 years ago
3
PM progresivo
#24
nestor98
closed
3 years ago
6
Sky box
#23
nestor98
closed
3 years ago
3
Arreglar bvh 10: la venganza de Las Vegas
#22
nestor98
closed
3 years ago
3
Permitir rotar prismas: modificar datos, Prisma.interseccion()...
#21
nestor98
closed
3 years ago
0
Árbol con textura 3D procedural?? Nah mejor L-System
#20
nestor98
closed
3 years ago
2
Texturas en PM (kd en shadePM)
#19
nestor98
closed
3 years ago
0
Comprobar que la energía de los fotones cáusticos no aumente tras los rebotes!!
#18
nestor98
closed
3 years ago
0
Globales iluminan??
#17
nestor98
closed
3 years ago
2
Que el PM renderice cosas medio normales
#16
nestor98
closed
3 years ago
2
Rotacion de texturas
#15
nestor98
closed
3 years ago
0
Integrar con hdr bien
#14
nestor98
closed
3 years ago
0
P3-3 Point lights and next event estimation
#13
nestor98
closed
3 years ago
1
Refracción
#12
nestor98
closed
3 years ago
3
Mirar por que salen zonas más oscuras a intervalos regulares de distancia
#11
nestor98
closed
3 years ago
1
Materiales especulares
#10
nestor98
closed
3 years ago
0
Arreglar intersección con AABBs.... versión 50000
#9
nestor98
closed
3 years ago
1
Practica 3....
#8
nestor98
closed
3 years ago
5
Cambiar double interseccion para que devuelva std::optional<Interseccion>
#7
nestor98
closed
3 years ago
1
Caso particular de construccion de bvh.
#6
nestor98
closed
3 years ago
1
Revisar camara: dar mod 1 a uno de los vectores y calcular el resto con fov y target
#5
nestor98
closed
3 years ago
0
Revisar intersección de las esferas, la distancia que devuelven parece estar mal
#4
nestor98
closed
3 years ago
2
Optimización de intersecciones: Axis-aligned bounding box hierarchy
#3
nestor98
closed
4 years ago
1
Texturas (mapeado planar)
#2
nestor98
closed
4 years ago
0
Paralelización de Escena.render
#1
nestor98
closed
4 years ago
0