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nkzw-tech
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athena-crisis
Athena Crisis is an Advance Wars inspired modern-retro turn-based tactical strategy game. Athena Crisis is open core technology.
https://athenacrisis.com/open-source
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Add optional win condition amount feature
#47
sookmax
opened
3 weeks ago
4
vite related module not found when open http://localhost:3003/open-source
#46
cloudslsw
closed
3 weeks ago
3
Easy ~1.2x speedup for calculateRadius
#45
grinstead
closed
3 weeks ago
2
Prevent optional objective to be triggered for opponent when failed
#44
sookmax
closed
1 month ago
2
Update ai.mdx
#43
emmz3230
closed
1 month ago
0
Update actions.mdx
#42
emmz3230
closed
1 month ago
0
Update map-data.mdx
#41
emmz3230
closed
1 month ago
2
Update immutable-data-structures.mdx
#40
emmz3230
closed
1 month ago
1
Update overview.mdx
#39
emmz3230
closed
1 month ago
2
Improve PlayerCard UI
#38
sookmax
closed
1 month ago
2
Create FUNDING.yml
#37
pktiuk
closed
1 month ago
1
fix: dark mode colors for game dialog
#36
ad1992
closed
1 month ago
1
[Feature] Win Condition to Fulfill Multiple Optional Conditions
#35
cpojer
opened
1 month ago
21
Add optional win condition feature
#34
sookmax
closed
1 month ago
13
[Performance] EvaluationPanel run map evaluations in async worker #2
#33
anan474
closed
1 month ago
1
perf: draw portrait with canvas
#32
puroong
closed
1 month ago
4
[Performance] EvaluationPanel run map evaluations in async worker
#31
anan474
closed
1 month ago
4
Can reinforcement learning be used to develop AI for this game?
#30
allendred
closed
1 month ago
2
Implement healUnit, getHealCost, and AI Unit Creation Logic (#4)
#29
Alijavedofficial
closed
1 month ago
1
Fix unit placement for a different team in map editor
#28
sookmax
closed
1 month ago
2
[Bug] When placing a unit in map editor, the placed unit doesn't reflect the current player
#27
sookmax
closed
1 month ago
0
Add CodeSandbox Development Support
#26
Saeris
closed
1 month ago
0
Skip already-visited tiles during radius calculation (approx. 5% fewer tiles)
#25
ide
closed
1 month ago
1
build: enable consistent type imports rule
#24
ad1992
closed
1 month ago
3
[Attempt] Show Game Player Statistics during Gameplay
#23
sookmax
closed
1 month ago
13
feat: add undo-stack on a per map basis
#22
tjamesmac
opened
1 month ago
7
Add `@typescript-eslint/array-type` eslint rule
#21
dkratz
closed
1 month ago
1
Add one-click button to run and edit the code in CodeSandbox cloud IDE
#20
tomsdev
closed
1 month ago
2
Symmetrical Drawing Mode in the Map Editor
#19
dkratz
closed
1 month ago
6
Make playground maps shareable by persisting data to the URL
#18
connorlindsey
closed
1 month ago
2
[Feature] Add optional win conditions
#17
cpojer
closed
1 month ago
11
[Performance] EvaluationPanel should run map evaluations async and/or in a worker
#16
cpojer
closed
1 month ago
0
[AI] Improve AI performance by 5-10x
#15
cpojer
opened
1 month ago
2
[Performance] Reduce memory usage when rendering Portraits
#14
cpojer
closed
1 month ago
0
[Open Source] Add share link to the Map Editor
#13
cpojer
closed
1 month ago
7
[AI Competition] Placeholder Issue for 3rd Place
#12
cpojer
opened
1 month ago
0
[AI Competition] Placeholder Issue for 2nd Place
#11
cpojer
opened
1 month ago
0
[AI Competition] Build the best turn-based AI for Athena Crisis
#10
cpojer
opened
1 month ago
0
[Performance] Improve the performance of `Radius.tsx` by 2x.
#9
cpojer
opened
1 month ago
2
[Experiment] Build a React-Three-Fiber (WebGL) renderer for Athena Crisis
#8
cpojer
opened
1 month ago
2
[Feature] Symmetrical Drawing Mode in the Map Editor
#7
cpojer
closed
1 month ago
1
[Fix] Windows Support for Scripts and Tests
#6
cpojer
closed
1 month ago
2
[AI] Prioritize Win Conditions when possible
#5
cpojer
opened
1 month ago
0
[AI] Medics and Support Ships should heal nearby units
#4
cpojer
opened
1 month ago
4
[Feature] Map Editor Undo should be stored in localStorage
#3
cpojer
opened
1 month ago
6
[Feature] Show Game Player Statistics during Gameplay
#2
cpojer
closed
1 month ago
3