_ExampleScenes
folder. Each scene contains a different example bundled with shaders and materials.All unlit shader examples except the first one support realtime shadows (cast and receive).
Basic "hello world" shader.
Unlit with support for receiving and casting realtime shadows.
Matcap with support of per-pixel normals.
Screen space uv texture mapping.
No direct lighting. Global Illumination (skylight + SH and Lightamps) + realtime shadows.
Physically Based Lit shader supporting metallic workflow.
Cleat Coat Physically Based evaluates a second BDRF for thin coat layer.
From left to right: car flakes, carbon filter, lacquered wood.
Top spheres are without the coat layer, using the standard Lit Physically Based shader.
Bottom spheres are with the Clear Coat Physically Based shader.