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pixelsoccupied
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345_California
Popular board game "PANDEMIC" done in C++.
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Eastside ying yang
#143
darkheros12
closed
7 years ago
0
Small Fixes
#142
MatthewChrobak
closed
7 years ago
0
OneQuietNight fix
#141
theonlychunsta
closed
7 years ago
0
Patters(strategy+decorator)
#140
pixelsoccupied
closed
2 years ago
0
Eastside ying yang
#139
darkheros12
closed
7 years ago
0
Matt final build workspace
#138
MatthewChrobak
closed
7 years ago
0
New branch chun
#137
MatthewChrobak
closed
7 years ago
0
Newbranchchun
#136
theonlychunsta
closed
7 years ago
0
Matt final build workspace
#135
MatthewChrobak
closed
7 years ago
0
Newbranchchun
#134
theonlychunsta
closed
7 years ago
0
Merge remote-tracking branch 'refs/remotes/origin/master' into NewBra…
#133
MatthewChrobak
closed
7 years ago
0
Revert "Event logic"
#132
MatthewChrobak
closed
7 years ago
0
Matt final build workspace
#131
MatthewChrobak
closed
7 years ago
0
Guys can't post all the files for a proper pull because of the differences in GUI!
#130
pixelsoccupied
opened
7 years ago
1
Patters(strategy+decorator)
#129
pixelsoccupied
closed
7 years ago
0
Game Resources
#128
MatthewChrobak
closed
7 years ago
0
Eastside ying yang
#127
darkheros12
closed
7 years ago
0
Matt final build workspace
#126
MatthewChrobak
closed
7 years ago
0
Event cards needs their GUI tab
#125
theonlychunsta
opened
7 years ago
0
Pixelsoccupied data model changes
#124
pixelsoccupied
closed
7 years ago
0
Need a special logic for OUTBREAKS and CUBE PLACEMENT if the player is Quarantine Specialist
#123
pixelsoccupied
opened
7 years ago
0
GUI: Operation expert needs its own GUI tab (just for the second special ability)
#122
pixelsoccupied
opened
7 years ago
0
GUI: Dispatcher needs its own GUI tab
#121
pixelsoccupied
opened
7 years ago
0
GUI: Contingency Planner needs its own GUI tab
#120
pixelsoccupied
opened
7 years ago
0
GUI: Cube placement (possibility of having 12 cubes)
#119
pixelsoccupied
opened
7 years ago
2
Player loses its RoleCard value
#118
pixelsoccupied
closed
7 years ago
1
Event logic
#117
theonlychunsta
closed
7 years ago
0
case PlayerActions::Drive: is not in use because Move/drive action is handled elsewhere!(not sure where)
#116
pixelsoccupied
closed
7 years ago
1
Wait till the user clicks on the city to move to for "CharterFlightAction" after appropriate card selection?
#115
pixelsoccupied
opened
7 years ago
0
Cure found and Treat Disease
#114
darkheros12
closed
7 years ago
1
Sleep
#113
theonlychunsta
closed
7 years ago
0
Aniron
#112
darkheros12
closed
7 years ago
0
Matt final build workspace
#111
MatthewChrobak
closed
7 years ago
1
Eastside ying yang
#110
darkheros12
closed
7 years ago
0
Newbranchchun
#109
theonlychunsta
closed
7 years ago
0
Merge remote-tracking branch 'refs/remotes/origin/master' into Eastside-Ying-Yang
#108
darkheros12
closed
7 years ago
0
Pixelsoccupied datamodelchanges
#107
darkheros12
closed
7 years ago
0
Eastside ying yang
#106
darkheros12
closed
7 years ago
0
huge change
#105
darkheros12
closed
7 years ago
0
Add files via upload
#104
pixelsoccupied
closed
7 years ago
0
Eastside ying yang
#103
darkheros12
closed
7 years ago
0
Role Card Functionality
#102
darkheros12
opened
7 years ago
8
Having more than 7 cards doesn't prompt player to remove some cards
#101
theonlychunsta
closed
7 years ago
4
Initial infection needs multiple clicking on "okay"
#100
theonlychunsta
closed
7 years ago
1
Outbreak not functioning
#99
theonlychunsta
closed
7 years ago
1
Newbranchchun
#98
theonlychunsta
closed
7 years ago
2
CheckTurn() ShowMsg logic
#97
pixelsoccupied
opened
7 years ago
0
Eastside ying yang
#96
darkheros12
closed
7 years ago
0
Implementing logic for epidemic card & event card
#95
theonlychunsta
closed
7 years ago
3
Incorrect implementation of infection
#94
theonlychunsta
closed
7 years ago
1
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