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ToME
A fan-made total conversation mod for AoK. This Github page is used for tracking bugs and feature requests. For discussions, find our forum on AoKH. Download ToME on ModDB now!
https://www.moddb.com/mods/tales-of-middle-earth
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Villies can build Hero Statue (?) that's a building with an annexed monk or an ability to heal. Auto-heals units at a decently large radius quickly.
#153
pulkit24
opened
8 years ago
0
First Wonder adds morale, i.e. +5 HP to all units (incl. siege, ships).
#152
pulkit24
closed
8 years ago
1
Wonder increases population by 25.
#151
pulkit24
closed
8 years ago
1
Make the wonder take less time to build, else it's useless ( maybe as much time as castle)
#150
pulkit24
closed
8 years ago
1
Balrog feedback
#149
pulkit24
opened
8 years ago
0
Peasant in arms Also, what is the idea behind the male one costing 25 food more for a mere 5HP while being slower and having a slightly delayed attack?
#148
pulkit24
opened
8 years ago
0
Reduce Troll armor to similar to War Elephant, to allow Forge techs for trolls to be of use.
#147
pulkit24
closed
8 years ago
0
Castle tech Steward - appoint a faithful Steward to look after the citadel while you are campaigning across your realm. Castles work 15% faster.
#146
pulkit24
opened
8 years ago
2
Other ships
#145
pulkit24
closed
8 years ago
2
Update unit/tech languages after new units and techs
#144
pulkit24
closed
8 years ago
1
Prevent douche - TC costs 2X in FB & SA so that civs with TC bonuses don't douche
#143
pulkit24
opened
8 years ago
0
-Dol Guldur cannot advance through the ages
#142
pulkit24
closed
8 years ago
0
- Stone trolls are unused. Not sure if you forgot about your original (clever) idea for them or if you had to cut it for practical reasons.
#141
pulkit24
closed
8 years ago
0
-Wall construction graphics revert to aok wall graphics. Is there a cheating way to do this which does not require us to make 7 or 8 wall graphics?
#140
pulkit24
closed
8 years ago
0
- Heroes, 'super units' (ent, dragon, fell beast, wizard, etc) are all to still be added
#139
pulkit24
closed
8 years ago
0
-Black Rider is missing
#138
pulkit24
closed
8 years ago
1
-Port guards available for Rohan before tech is researched to get them.
#137
pulkit24
closed
8 years ago
0
-Rohan has dwarf castle graphics, not the wooden castle
#136
pulkit24
closed
8 years ago
0
Bombard tower graphics
#135
pulkit24
closed
8 years ago
0
Mumak improvements
#134
pulkit24
closed
8 years ago
8
-Port Guard is way too big. Are you able to resize? I don't know what I was thinking. :p
#133
pulkit24
opened
8 years ago
0
-Rhovanion, Rhun Royal Guard has Gondorian Graphics. I actually think all Royal Guard graphics are Western.
#132
pulkit24
closed
8 years ago
1
Walls for Mirkwood are Harad Walls
#131
pulkit24
closed
8 years ago
0
Unit anchors
#130
pulkit24
closed
7 years ago
0
Is architecture
#129
pulkit24
closed
7 years ago
1
Add Warg to evil civs
#128
pulkit24
closed
8 years ago
3
Orc Chieftain missing
#127
pulkit24
closed
7 years ago
0
Nazgul units configure to work properly
#126
pulkit24
closed
8 years ago
2
Orc Breeding should be nerfed/changed - makes orcs stronger than regular soldiers.
#125
pulkit24
closed
8 years ago
2
Conversion is "Coercion". Available to Saruman.
#124
pulkit24
closed
8 years ago
1
Assassins are unpacked siege units. Packing is "Camouflage", unpacking "Remove Camouflage". Packs into a random shrub that can't move, can't attack and cannot be attacked by the enemy somehow. Minimap displays nothing for the packed unit, but a normal player-coloured marker when unpacked into the Assassin.
#123
pulkit24
closed
2 years ago
4
UT Gifts of Galadriel - all units attack 15% faster.
#122
pulkit24
opened
9 years ago
2
All Orcs - cheaper, weaker (HP, armour), but stronger attack and countering. This will give orcs some uniqueness over the standard units other than just being cheaper and weaker copies.
#121
pulkit24
closed
9 years ago
0
Unique Unit Competency Ideas
#120
pulkit24
closed
8 years ago
4
Wonder Units and Hero ideas
#119
pulkit24
opened
9 years ago
2
Assassin tech Footpad: a thief (historically, a "footpad" was a highwayman who had no horse). Makes assassins move faster?
#118
pulkit24
closed
7 years ago
1
Introduce Athelas somehow... gaia plants? Can healers pick plants?
#117
pulkit24
opened
9 years ago
3
Herblore enabled for evil civs
#116
pulkit24
closed
8 years ago
0
Cannibalism: dead units return 20 food.
#115
pulkit24
closed
8 years ago
2
Cannibalism makes villagers able to get food from dead units?
#114
pulkit24
closed
8 years ago
1
Weregilds tech: dead units return 10 gold.
#113
pulkit24
closed
8 years ago
3
All dead units have 0 food and 0 gold
#112
pulkit24
closed
8 years ago
1
Lore Vault tech Seaward Tower: increases tower attack vs ships.
#111
pulkit24
opened
9 years ago
2
Treadmill Crane rename to Trowels: hand tools for spreading mortar. Villies build buildings faster.
#110
pulkit24
closed
8 years ago
2
Lore Vault tech Embrasure: an opening in a wall or parapet to allow the firing of missiles. Similar to Arrowslits in AoAK. Gives Towers ++ attack? Or ++ arrow per shot?
#109
pulkit24
closed
8 years ago
1
Roquentar doesnt benefit from any attack upgrades
#108
pulkit24
closed
7 years ago
0
Cave Troll gets +2/+3 armour instead of +3/+4
#107
pulkit24
closed
7 years ago
0
Hill Troll gets +2/+0 armour instead of +3/+4
#106
pulkit24
closed
7 years ago
0
Mumak War-Tower which gets +2/+0 instead of +2/+2 and also doesnt benefit from archer attack upgrades
#105
pulkit24
closed
7 years ago
0
Port Guard fully upgraded gets +3 /+0 armour instead of +2/+2 he should get, Mumak gets +3/+1 instead of +3/+4 armour,
#104
pulkit24
closed
7 years ago
0
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