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rdpolarity
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ProjectBigmode
Really cool and epic game project for official BigMode Gamejab
MIT License
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feat: implemented death screen and HUD with minion and mass count.
#47
FathomlessFunction
closed
11 months ago
0
feat: added basic main menu and pause menu.
#46
FathomlessFunction
closed
11 months ago
0
Continued work
#45
Liam-Harrison
closed
11 months ago
0
feat: added idle and walking animation to the main player. All stored in Anchor gameobject so should be easy to move to a new object if necessary.
#44
FathomlessFunction
closed
11 months ago
0
feat: Adjusted Assets and Swapped to 2D Topdown Camera
#43
rdpolarity
closed
11 months ago
0
ENEMY #5 SNAKE
#42
rdpolarity
opened
11 months ago
0
Enemy #4 SEAGUL
#41
rdpolarity
opened
11 months ago
0
Enemy #3 GRASS CRAB
#40
rdpolarity
opened
11 months ago
0
Enemy #2 BUCKET TOAD
#39
rdpolarity
opened
11 months ago
0
feat: #13, grass, colliders and billboard logic
#38
FathomlessFunction
closed
11 months ago
0
Feature.2.prototype stage n camera
#37
FathomlessFunction
closed
11 months ago
4
Create `enemy #1` sprite sheet (placeholder don't start)
#36
rdpolarity
opened
11 months ago
0
Create `grass` sprite prop
#35
rdpolarity
opened
11 months ago
0
Create `swamp` tilemap set
#34
rdpolarity
opened
11 months ago
0
Create `fly` sprite & animation
#33
rdpolarity
opened
11 months ago
0
Create `biggy smalls` sprite
#32
rdpolarity
opened
11 months ago
0
Create `smally` sprite
#31
rdpolarity
opened
11 months ago
0
Create `biggy` sprite
#30
rdpolarity
opened
11 months ago
0
Create a simple `idle` sound track
#29
rdpolarity
opened
11 months ago
0
Create an in-game sound track
#28
rdpolarity
closed
11 months ago
0
Develop random upgrade pool selector and UI
#27
rdpolarity
opened
11 months ago
0
Implement core upgrade system
#26
rdpolarity
opened
11 months ago
0
Implement enemy #3
#25
rdpolarity
opened
11 months ago
0
Implement enemy #2
#24
rdpolarity
opened
11 months ago
0
Implement escape menu UI
#23
rdpolarity
opened
11 months ago
0
Implement basic menu UI
#22
rdpolarity
closed
11 months ago
0
Implement inbetween round UI
#21
rdpolarity
opened
11 months ago
0
Implement round logic (count count and timer)
#20
rdpolarity
opened
11 months ago
0
Implement stage design #1 (placing grass, enemy/player spawn locations)
#19
rdpolarity
opened
11 months ago
0
Implement squash and stretch walking animations
#18
rdpolarity
closed
11 months ago
0
Implement biggie smalls fly spawning
#17
rdpolarity
opened
11 months ago
0
Implement biggie smalls entity
#16
rdpolarity
opened
11 months ago
0
Hide enemies health bars when inside grass
#15
rdpolarity
opened
11 months ago
0
Prevent `small` mode from targeting enemies inside 'grass'
#14
rdpolarity
opened
11 months ago
0
Implement grass prop prototype
#13
rdpolarity
closed
11 months ago
0
Implement `Small` mode spread auto attack
#12
rdpolarity
opened
11 months ago
0
Derive from fly count and increase `small` mode entity count and `big` mode health & damage
#11
rdpolarity
opened
11 months ago
0
Implement fly collection and fly count
#10
rdpolarity
closed
11 months ago
0
Implement `Big` mode tongue attack
#9
rdpolarity
opened
11 months ago
0
Implement fly entity
#8
rdpolarity
opened
11 months ago
0
Enemy #1 TOAD
#7
rdpolarity
opened
11 months ago
0
Implement switching between `Big` and `Small` mode
#6
rdpolarity
opened
11 months ago
0
Build basic `Player` class and implement basic movement controls
#5
rdpolarity
closed
11 months ago
0
Implement 'Small mode' entity
#4
rdpolarity
opened
11 months ago
0
Implement 'Big mode' entity
#3
rdpolarity
opened
11 months ago
0
Build Prototype stage and camera
#2
rdpolarity
closed
11 months ago
2
Create the Entity base class
#1
rdpolarity
closed
11 months ago
0