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rhelmot
/
CelesteRandomizer
Celeste mod to produce randomized maps from existing level data
MIT License
35
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14
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fix: prevent crash
#181
Jeremy-Vidaurri
opened
14 hours ago
0
[feature] Debug command to change versions
#180
Jeremy-Vidaurri
closed
20 hours ago
2
Add automated builds
#179
Jeremy-Vidaurri
closed
1 week ago
0
feat: custom lightbeams
#178
Jeremy-Vidaurri
opened
4 weeks ago
3
fix: ensure first exit is up or right
#177
Jeremy-Vidaurri
closed
1 week ago
0
Add custom cassette music + improve build process
#176
Jeremy-Vidaurri
closed
1 week ago
1
fix: phone placement fix v2
#175
Jeremy-Vidaurri
closed
1 month ago
1
Add contributing guide
#174
Jeremy-Vidaurri
closed
1 month ago
3
Add coin rooms, button rooms, and more!
#173
Jeremy-Vidaurri
opened
1 month ago
1
Minor fixes
#172
Jeremy-Vidaurri
closed
2 months ago
0
feature: Add trigger for buttons in bw rooms
#171
Jeremy-Vidaurri
closed
2 months ago
0
feat: Add custom trigger for coin rooms
#170
Jeremy-Vidaurri
closed
2 months ago
4
Ensure Theo's Phone is accessible
#169
Jeremy-Vidaurri
closed
2 months ago
3
fix: no more invincibility preserve
#168
Jeremy-Vidaurri
closed
1 month ago
0
fix: no more invincibility preserve
#167
Jeremy-Vidaurri
closed
2 months ago
2
add 2 perfects and 2 masters
#166
artiwr
closed
2 months ago
0
fix: minor config changes
#165
Jeremy-Vidaurri
closed
2 months ago
0
fix: Prevent Theo Phone from crashing
#164
Jeremy-Vidaurri
closed
2 months ago
1
[Request] Add functionality for bw key coin rooms
#163
Jeremy-Vidaurri
closed
2 months ago
0
Add a few lines to the Randomizer text
#162
RepeatGitHub
closed
3 months ago
1
Hubs don't always light up
#161
Jeremy-Vidaurri
closed
2 months ago
1
fix: properly handle xml comments
#160
Jeremy-Vidaurri
closed
4 months ago
1
fix: Prevent generation errors from crashing
#159
Jeremy-Vidaurri
closed
5 months ago
0
fix: pink crystals in zero dash
#158
Jeremy-Vidaurri
closed
5 months ago
1
Crystal hearts replacing strawberries in end rooms
#157
SCharryaB3
opened
6 months ago
1
typo
#156
Pandorafoxxx
closed
6 months ago
0
Refactor map generation to enable ModInterop-based generation initiated by other mods
#155
corkr900
closed
6 months ago
0
newroom
#154
Pandorafoxxx
closed
6 months ago
1
newrooms and fixes
#153
Pandorafoxxx
closed
9 months ago
0
Various Errors in Configs
#152
Jeremy-Vidaurri
closed
6 months ago
0
Difficulty Changes
#151
Jeremy-Vidaurri
closed
6 months ago
0
Theo Phone invincibility
#150
Jeremy-Vidaurri
closed
1 month ago
0
1 perfect room, 1 difficulty change, and 4 easy holes
#149
Pandorafoxxx
closed
10 months ago
0
more fixes
#148
Pandorafoxxx
closed
1 year ago
0
fix 2 softlocks and add room that arti forgot
#147
Pandorafoxxx
closed
1 year ago
0
Update LostLevels.rando.yaml
#146
artiwr
closed
1 year ago
0
Update LostLevels.rando.yaml
#145
artiwr
closed
1 year ago
0
New rooms
#144
artiwr
closed
1 year ago
0
fix the room in 5a
#143
artiwr
closed
1 year ago
0
Strange holes no dash softlock
#142
aleksanderkatan
opened
1 year ago
0
Update 3-CelestialResort.rando.yaml
#141
artiwr
closed
1 year ago
3
Crash when picking up Theo's phone from another room
#140
SeseMueller
closed
1 week ago
2
2 dashless rulesets
#139
Mnstrman06
opened
2 years ago
0
when the developers decide to hardcode a room
#138
Mnstrman06
closed
2 years ago
0
Impossible generation
#137
qupufu
closed
2 years ago
1
When I set a different difficulty for each hole in the terminal room, I don’t know how to set the difficulty for CustomWarp: true of 2A or 5AB.
#136
AAA1459
closed
2 years ago
2
its even worse
#135
Mnstrman06
closed
3 years ago
0
7c-3 1 dash
#134
Mnstrman06
closed
3 years ago
1
add some funny
#133
Mnstrman06
closed
3 years ago
2
update docs to include parameters and lazy loading
#132
Mnstrman06
closed
3 years ago
0
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