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rlcevg
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CircuitAI
Spring RTS local native AI
GNU General Public License v2.0
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More Unit types needed
#84
ScorchedEarther
opened
6 years ago
0
Change scout handling
#83
ScorchedEarther
opened
6 years ago
0
Make a dev circuit for chobby
#82
GoogleFrog
closed
6 years ago
3
Configurable Priority Target attribute
#81
ScorchedEarther
opened
6 years ago
2
Be more discerning when choosing Nuke targets
#80
ScorchedEarther
opened
6 years ago
1
Check for allies on singularity bomber's target selection
#79
rlcevg
opened
6 years ago
1
Circuit breaks on mods of Zero-K
#78
Histidine91
closed
6 years ago
3
Circuit error, in case it is relevant
#77
GoogleFrog
closed
6 years ago
3
Circuit error
#76
GoogleFrog
closed
6 years ago
2
Circuit does not know what to do about Dominatrix
#75
GoogleFrog
closed
6 years ago
3
Circuit needs rebuilding for dev engine
#74
GoogleFrog
closed
6 years ago
2
Circuit crash
#73
GoogleFrog
closed
6 years ago
3
Circuit crash
#72
GoogleFrog
closed
6 years ago
5
Circuit has large CPU spikes on Detriment mission
#71
GoogleFrog
closed
6 years ago
3
Circuit crash
#70
GoogleFrog
closed
6 years ago
1
SIGFPE in debug build related to CMetalManager::ClusterizeMetal ?
#69
cleanrock
closed
6 years ago
8
make it build with boost 1.65.1 (archlinux)
#68
cleanrock
closed
6 years ago
1
Some warning messages encountered in a game
#67
Histidine91
closed
6 years ago
2
Make antinuke
#66
GoogleFrog
opened
7 years ago
2
Memory corruption
#65
GoogleFrog
closed
6 years ago
4
Circuit crash
#64
GoogleFrog
closed
6 years ago
22
Circuit crash
#63
GoogleFrog
closed
7 years ago
4
Circuit crash
#62
GoogleFrog
closed
7 years ago
1
Circuit crash
#61
GoogleFrog
closed
7 years ago
6
Circuit crash
#60
GoogleFrog
closed
7 years ago
10
Circuit should ignore gaia
#59
GoogleFrog
closed
7 years ago
23
Crash
#58
GoogleFrog
closed
7 years ago
4
Add per-unit time limit
#57
GoogleFrog
closed
6 years ago
1
Spawning units in GamePreload crashes circuit
#56
GoogleFrog
closed
7 years ago
5
Crash
#55
GoogleFrog
closed
7 years ago
3
match to analyze for inefficiency
#54
cleanrock
closed
6 years ago
4
Circuit crash
#53
GoogleFrog
closed
7 years ago
4
Add a factory grace time parameter
#52
GoogleFrog
closed
6 years ago
1
Circuit crash
#51
GoogleFrog
closed
7 years ago
4
Circuit only obeys disabledunits modoption in singleplayer games.
#50
GoogleFrog
closed
7 years ago
6
`disableduntis` modoption: handle regular names
#49
sprunk
closed
5 years ago
1
Crash
#48
sprunk
closed
7 years ago
1
make it build and run with latest spring and gcc (arch 7.1.1)
#47
cleanrock
closed
6 years ago
6
can't be run when started via ./spring
#46
abma
closed
7 years ago
4
[f=0016174] Warning: AI for team 1 (ID: 0) failed handling event with topic 9, error: 209
#45
abma
closed
6 years ago
3
Access violation
#44
GoogleFrog
closed
7 years ago
2
Consider CMD_RAW_MOVE
#43
GoogleFrog
closed
7 years ago
1
Crash
#42
GoogleFrog
closed
7 years ago
1
possible problem with dev vs stable version strings
#41
cleanrock
closed
7 years ago
2
Check internal unit name rename compatibility
#40
GoogleFrog
closed
7 years ago
2
Failure to load on dev engine
#39
GoogleFrog
closed
7 years ago
6
Crash when loading a save game
#38
GoogleFrog
closed
6 years ago
3
Actual very easy mode
#37
db81
closed
6 years ago
7
More handling for load game
#36
GoogleFrog
opened
7 years ago
7
Circuit AI limited units issue
#35
GoogleFrog
closed
7 years ago
4
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