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ssbucarlos
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smash-ultimate-blender
Blender Plugin containing utilities for Smash Ultimate Models and Animations.
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Handle duplicate edges when splitting uvs
#128
ScanMountGoat
closed
2 years ago
0
Incorrect Mesh Visualization
#127
S1roos
closed
2 years ago
2
Python Error While Exporting
#126
felixbento22
closed
2 years ago
5
Confusing error message in calculate tangents if missing UVs
#125
felixbento22
closed
2 years ago
2
Automatically apply Smash materials (enhancement)
#124
imod-commission
closed
2 years ago
1
Smooth normals not preserved when splitting UVs
#123
CattailXC
closed
2 years ago
7
Exception when getting previous mode in exo skel
#122
ScanMountGoat
closed
2 years ago
1
Add warning if exporting nusktb with no vanilla skel selected
#121
ScanMountGoat
closed
2 years ago
0
Exporting new skeletons won't work.
#120
puli2004
closed
2 years ago
9
Cannot import models without bones such as stages
#119
imod-commission
closed
2 years ago
1
More readable error message when vanilla skel file cannot be read
#118
ScanMountGoat
closed
2 years ago
0
Validate that transforms have been applied
#117
ScanMountGoat
closed
2 years ago
0
Armature and Mesh Rotation Importing Issues
#116
MadMax1960
closed
2 years ago
4
Making combined exo skeleton fails if empties are None
#115
ScanMountGoat
closed
2 years ago
1
Exceptions when switching to edit mode from Python
#114
ScanMountGoat
closed
2 years ago
0
Smash Ultimate node group reported as missing if the name changes
#113
ScanMountGoat
closed
2 years ago
0
Invalid utf8 bytes when accessing uv layer names
#112
ScanMountGoat
closed
2 years ago
1
Exception on importing empty skel (stage/battlefield/normal/model/ring_flag_set)
#111
ScanMountGoat
closed
2 years ago
0
Check vertex bone influence count on export
#110
ScanMountGoat
closed
2 years ago
0
Issue108
#109
ScanMountGoat
closed
2 years ago
0
Automatic UV split doesn't always work
#108
ScanMountGoat
closed
2 years ago
2
Added automatic split along UV seams #104
#107
FatherOfEgg
closed
2 years ago
2
Validate that there are meshes parented to the armature
#106
ScanMountGoat
closed
2 years ago
0
Added automatic triangulation #92
#105
FatherOfEgg
closed
2 years ago
2
Validate that the mesh has been split along UV seams
#104
ScanMountGoat
closed
2 years ago
0
Fixed re-enable error
#103
FatherOfEgg
closed
2 years ago
0
Fixed populated filename field #96
#102
FatherOfEgg
closed
2 years ago
1
Infer texture assignments when missing ultimate node group
#101
ScanMountGoat
closed
2 years ago
0
Add UpdateBoneList
#100
FatherOfEgg
closed
2 years ago
3
Proper name for model.nuhlpb upon export.
#99
Julian0555
closed
2 years ago
1
(Exo Skel) When building the bone list, automatically set the Smash Bone if the helper's name without the prefix is in the og bones.
#98
Julian0555
closed
2 years ago
5
export manually added nuhlpb constraints
#97
ScanMountGoat
closed
2 years ago
0
folder dialogs populated with previous file names
#96
ScanMountGoat
closed
2 years ago
0
add option to rename attribute names to match smash
#95
ScanMountGoat
closed
1 year ago
1
use ssbh_data_py for matl reimport
#94
ScanMountGoat
closed
2 years ago
0
Validate the model has less than 512 bones
#93
ScanMountGoat
closed
2 years ago
0
Validate the model has been triangulated (Maybe do this automatically?)
#92
ScanMountGoat
closed
2 years ago
1
Anim Export
#91
ScanMountGoat
closed
2 years ago
2
Don't allow influences with a weight of 0.0 on export
#90
ScanMountGoat
closed
2 years ago
3
Import error when installing plugin
#89
cbisbocci
closed
2 years ago
3
Exported vertex attributes don't always match shader (yellow checkerboard)
#88
ScanMountGoat
opened
2 years ago
0
fighter/miifighter/model/b_deacon_m fails to import.
#87
ssbucarlos
closed
2 years ago
1
Missing check for parent in exo skel export
#86
ScanMountGoat
closed
2 years ago
1
Parent bone not preserved for mesh objects with no bone influences
#85
ScanMountGoat
closed
1 year ago
3
Support Blender 3.1+
#84
ssbucarlos
closed
2 years ago
3
Blender's vertex color and UV attribute names don't work in Smash
#83
ScanMountGoat
closed
2 years ago
2
same-name meshes have issues on export
#82
ssbucarlos
closed
2 years ago
8
investigate handling of "#replace_cubemap"
#81
ScanMountGoat
closed
1 year ago
1
shader to rgb for vertex color only works in eevee
#80
ScanMountGoat
closed
2 years ago
0
Cycles render compatibility
#79
ScanMountGoat
closed
2 years ago
0
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