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stig-atle
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io_scene_pbrt
Exporter for blender that exports the scene into pbrt's ascii file format.
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Unable to add image texture
#34
Hweeping
opened
3 months ago
1
Fix so that shader nodes shows up in latest blender for pbrt-v4-support branch
#33
stig-atle
opened
11 months ago
1
Dont export objects excluded from render
#32
Jorgeromeu
closed
2 years ago
1
Is projection light source supported?
#31
varun19299
opened
3 years ago
1
Add support for hair.
#30
stig-atle
opened
4 years ago
0
Fix so that custom nodes shows texture in viewport.
#29
stig-atle
closed
4 years ago
1
Blender area lights
#28
beltegeuse
opened
4 years ago
3
PBRT Indentation & PLY output
#27
beltegeuse
closed
4 years ago
2
Material & Cycle emission
#26
beltegeuse
closed
4 years ago
1
Update so that it exports to native Pbrt-v4 format
#25
stig-atle
opened
4 years ago
2
issue with subsurface modifier
#24
delepoulle
closed
4 years ago
3
Correct fov angle
#23
delepoulle
closed
4 years ago
2
field of view
#22
delepoulle
closed
4 years ago
3
Fix so that render panel only shows up when PBRT render engine is selected
#21
stig-atle
closed
4 years ago
1
convert blender's shaders over to pbrt shaders on export.
#20
stig-atle
opened
4 years ago
2
Some times materials has to be removed fully, then re-apply to make it export
#19
stig-atle
closed
4 years ago
2
Fix so that export_texture_from_input(...) returns 'none' if no texture is assigned.
#18
stig-atle
closed
4 years ago
1
AttributeError: 'Scene' object has no attribute 'update'
#17
delepoulle
closed
5 years ago
3
Skip material export of objects with no material assigned.
#16
stig-atle
closed
5 years ago
1
Texture export in disney material is missing.
#15
stig-atle
closed
5 years ago
1
Fix mesh export bug
#14
stig-atle
closed
5 years ago
3
Output path issue
#13
stig-atle
opened
5 years ago
1
How to export?
#12
szellmann
closed
5 years ago
5
Add support for mediums
#11
stig-atle
opened
5 years ago
1
multiple materials on the same mesh
#10
delepoulle
closed
4 years ago
7
Fix batch export
#9
stig-atle
closed
5 years ago
1
Fix so that RGB node can be plugged into the color slot.
#8
stig-atle
opened
5 years ago
0
Fix so that shader node colors or textures is shown in the viewport
#7
stig-atle
closed
4 years ago
3
.pbrt and output .exr file names are hardcoded as 'test.pbrt' and 'pbrtBlend.exr'
#6
stig-atle
closed
5 years ago
0
Add so that pbrt is started in the background when scene is exported then show result in render output window
#5
stig-atle
opened
5 years ago
0
Export button calls the 'render' call, which opens the render output window
#4
stig-atle
closed
5 years ago
1
Export perspective view as camera - if a camera is not in the scene
#3
stig-atle
opened
5 years ago
0
Spot \ point light settings not exposed
#2
stig-atle
opened
5 years ago
0
Environment map function fails when no map is defined
#1
stig-atle
closed
5 years ago
0