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thatcosmonaut
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FNA3D
FNA3D - 3D Graphics Library for FNA
http://fna-xna.github.io/
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Don't reset current subbuffer index until searching for a free subbuffer for None/Discard
#78
TheSpydog
closed
2 years ago
0
Style pass for SysRenderer extensions
#77
flibitijibibo
closed
3 years ago
0
VS2010 fixes and stb_ds hash_bytes stuff
#76
TheSpydog
closed
4 years ago
0
More ported over from Metal
#75
TheSpydog
closed
4 years ago
0
Fix base index/vertex calculation
#74
flibitijibibo
closed
4 years ago
0
Rewrite memory allocation
#73
thatcosmonaut
closed
3 years ago
0
Update for 32-bit MojoShader fixes, plus some VS2010 fixes
#72
TheSpydog
closed
4 years ago
0
Index buffer overrun
#71
thatcosmonaut
closed
4 years ago
0
ResolveTarget mipmap generation + Cube RTs + GetTextureDataCube
#70
TheSpydog
closed
4 years ago
0
MipMaps and UBO fixes
#69
thatcosmonaut
closed
4 years ago
0
Warning fixes and cleanup
#68
TheSpydog
closed
4 years ago
0
Used SCALED instead of INT for vertex element format
#67
TheSpydog
closed
4 years ago
0
Threading errors
#66
thatcosmonaut
closed
3 years ago
0
Mipmaps display incorrectly
#65
thatcosmonaut
closed
4 years ago
1
Flotilla UBOs are too large
#64
thatcosmonaut
closed
4 years ago
0
Vertex shader primitive type mismatch
#63
thatcosmonaut
closed
4 years ago
1
Texture and image memory barrier refactor
#62
thatcosmonaut
closed
4 years ago
0
Create/SetData for 3D and Cube Textures
#61
TheSpydog
closed
4 years ago
0
Explicitly request VK_KHR_driver_properties
#60
flibitijibibo
closed
4 years ago
0
ReadBackbuffer
#59
thatcosmonaut
closed
4 years ago
0
Depth format query + Handle descriptor pool out of memory
#58
thatcosmonaut
closed
4 years ago
0
Fixes from the XNA Lens Flare sample
#57
TheSpydog
closed
4 years ago
0
Vertex instancing
#56
TheSpydog
closed
4 years ago
0
Various fixes
#55
TheSpydog
closed
4 years ago
0
Remove DrawUserPrimitives
#54
TheSpydog
closed
4 years ago
0
[WIP] GetTextureData2D/3D
#53
TheSpydog
closed
4 years ago
0
Remove mutex for now
#52
TheSpydog
closed
4 years ago
0
Separate command buffers and remove batched pipeline barriers
#51
thatcosmonaut
closed
4 years ago
0
Add mutex to ensure command buffer thread safety
#50
TheSpydog
closed
4 years ago
0
Fix GCC warnings, state cache errors
#49
flibitijibibo
closed
4 years ago
0
Fix PresentationParameters uninitialized memory crash
#48
TheSpydog
closed
4 years ago
0
SetTextureDataYUV
#47
TheSpydog
closed
4 years ago
0
SetRenderTargets
#46
thatcosmonaut
closed
4 years ago
0
Clean up ChooseSwapPresentMode
#45
flibitijibibo
closed
4 years ago
1
Require EXT_vertex_attribute_divisor
#44
flibitijibibo
closed
4 years ago
1
Bump required version to 1.0
#43
flibitijibibo
closed
4 years ago
1
Recreate swapchain
#42
thatcosmonaut
closed
4 years ago
0
Multiple frames in flight
#41
thatcosmonaut
closed
4 years ago
0
SetStringMarker, device suitability / extension checking refactor
#40
TheSpydog
closed
4 years ago
0
VerifyVertexSampler
#39
TheSpydog
closed
4 years ago
0
SupportsDXT1/S3TC, GetMaxMultiSampleCount, other stuff
#38
TheSpydog
closed
4 years ago
0
Device Driver Info
#37
thatcosmonaut
closed
4 years ago
0
Dispose fixes
#36
thatcosmonaut
closed
4 years ago
0
ResetBackbuffer, a couple other fixes
#35
TheSpydog
closed
4 years ago
0
VS2010 build fixes
#34
TheSpydog
closed
4 years ago
0
CreateDeviceBreakdown
#33
thatcosmonaut
closed
4 years ago
0
Last 3 Effect functions
#32
ryegleason
closed
4 years ago
0
SetTextureData2D
#31
thatcosmonaut
closed
4 years ago
0
SetBlendState and SetDepthStencilState
#30
ryegleason
closed
4 years ago
0
CreateEffect
#29
thatcosmonaut
closed
4 years ago
0
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