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tzachshabtay
/
MonoAGS
AGS (Adventure Game Studio) reimagined in Mono
https://tzachshabtay.github.io/MonoAGS/
Artistic License 2.0
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Inspector- Add undo/redo
#283
tzachshabtay
closed
6 years ago
0
Performance improvements
#282
tzachshabtay
closed
6 years ago
0
Border- don't render an invalid bounding box
#281
tzachshabtay
closed
6 years ago
0
Consider parallax speed in camera
#280
tzachshabtay
closed
6 years ago
0
Rendering pipeline
#279
tzachshabtay
closed
6 years ago
0
Inventory- API tweaks
#278
tzachshabtay
closed
6 years ago
0
Shaders- need to unbind after setting variables
#277
tzachshabtay
closed
6 years ago
0
Fix matching areas didn't use world position
#276
tzachshabtay
closed
6 years ago
0
Applying saturation effect to one object causes shader being applied to whole screen
#275
ghost
closed
6 years ago
0
Brightness & Saturation
#274
tzachshabtay
closed
6 years ago
3
Fix null crash in RenderOrderSelector
#273
tzachshabtay
closed
6 years ago
0
Fix viewport rotating/scaling in relation to pivot
#272
tzachshabtay
closed
6 years ago
0
Matching object with areas does not take object's parent into account
#271
ghost
closed
6 years ago
0
AGSCamera does not properly target object that has parent and/or on parallax layer
#270
ghost
closed
6 years ago
4
Exception in RenderOrderSelector when comparing child object with "orphan" object
#269
ghost
closed
6 years ago
0
Get camera target position in absolute coordinates from a bounding box
#268
ghost
closed
6 years ago
6
Suggestion: properties for getting absolute position of an entity
#267
ghost
closed
6 years ago
8
Question: making object's color brighter / less saturated
#266
ghost
closed
6 years ago
5
Demo game- fix lamp post hit tests
#265
tzachshabtay
closed
6 years ago
0
Viewport pivot feature not working as expected
#264
ghost
closed
6 years ago
11
Viewport- Add Z index for sorting viewport rendering order
#263
tzachshabtay
closed
6 years ago
0
Fix walk behind not redrawn when room image changes
#262
tzachshabtay
closed
6 years ago
0
Object/area factory- add room as an argument
#261
tzachshabtay
closed
6 years ago
0
Viewport pivot
#260
tzachshabtay
closed
6 years ago
0
Removed the requirement for scale to have an image
#259
tzachshabtay
closed
6 years ago
0
Inspector- fix null exception
#258
tzachshabtay
closed
6 years ago
0
Appveyor build fix
#257
tzachshabtay
closed
6 years ago
0
Viewport Z-order
#256
ghost
closed
6 years ago
0
Resolver- fix memory leak
#255
tzachshabtay
closed
6 years ago
0
Set looping sound's task result when stopped by user
#254
ghost
closed
6 years ago
1
The purpose of walk-behinds
#253
ghost
closed
6 years ago
1
Walk-behinds not redrawn when room animation frame changes
#252
tzachshabtay
closed
6 years ago
1
Prevent texture bleed: use pre-multipled alpha blending
#251
tzachshabtay
opened
6 years ago
0
Moved Duration property from ISoundProperties to ISound and IAudioClip
#250
ghost
closed
6 years ago
0
Implemented Duration property for IAudioClip and ISound
#249
ghost
closed
6 years ago
6
Suggestion: rename ISound.Seek to Position
#248
ghost
closed
6 years ago
7
MP3 support
#247
ghost
opened
6 years ago
1
Claim event
#246
tzachshabtay
closed
6 years ago
7
Anchor to Parent
#245
ghost
opened
6 years ago
2
Editor project
#244
tzachshabtay
closed
6 years ago
0
Fixed uses of Debug.WriteLine with a single format string variable
#243
ghost
closed
6 years ago
0
Veldrid- Cross platform graphics API agnostic rendering library
#242
tzachshabtay
opened
6 years ago
0
ImageSharp- cross platform bitmaps
#241
tzachshabtay
opened
6 years ago
0
Fix GLImageRenderer ignoring IgnoreViewport flag when drawing pivot cross
#240
ghost
closed
6 years ago
0
Debug.WriteLine not used properly
#239
ghost
closed
6 years ago
1
Repeatedly execute always-
#238
tzachshabtay
closed
6 years ago
6
Delta time in "on repeatedly execute"
#237
tzachshabtay
closed
6 years ago
0
Build improvements
#236
tzachshabtay
closed
6 years ago
0
Viewport pivot
#235
ghost
closed
6 years ago
0
Suggestion: deltaTime in RepeatedlyExecute event
#234
ghost
closed
6 years ago
1
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