issues
search
viti95
/
FastDoom
Doom port for DOS, optimized to be as fast as possible!
527
stars
33
forks
source link
issues
Newest
Newest
Most commented
Recently updated
Oldest
Least commented
Least recently updated
Doom2 MAP06 lift crash
#216
RedIce25
closed
1 week ago
5
bad WAD size notification with Ultimate Doom
#214
lukeczek
closed
1 month ago
2
Fix issue when fps is higher than FPS_MAX and SUB_FRAME_FPS is enabled
#212
tigrouind
closed
2 months ago
0
Use high precision timer for FPS
#209
tigrouind
closed
2 months ago
6
Macintosh Doom optimizations?
#208
MicrowaveableTupperware
closed
2 months ago
1
Average of frametime since last second
#207
tigrouind
closed
2 months ago
0
Savegames filenames are shared, so loading a savegame in an different IWAD crashes
#203
viti95
closed
3 months ago
0
PicoGUS 2.0 tests
#202
viti95
opened
3 months ago
0
Visual Error on E2M2 Demo/Screen Melt Transition
#200
ezgoodnight
closed
4 months ago
9
MIDI sound not working in MiSTer FPGA ao486
#199
ezgoodnight
closed
4 months ago
10
FDSETUP crash
#198
viti95
opened
4 months ago
1
FD v.9.9+ crashes when trying to start a new game
#197
SpitFire-666
closed
4 months ago
2
feat: add option to limit memory to 32Mb
#196
jsmolina
closed
4 months ago
5
version 0.9.9e erases fdoom.cfg on fastdoom execution
#195
jsmolina
closed
4 months ago
1
Fix "Save game buffer overflow"
#192
viti95
closed
6 months ago
0
Audio startup bug
#190
xxxShiftUpxxx
closed
5 months ago
5
crash on startup for a Pentium 3
#187
jsmolina
closed
5 months ago
26
VESA modes card testing
#185
viti95
opened
7 months ago
5
Fix minor typo in the README
#184
rhowe
closed
7 months ago
0
Timedemo demo2 of Ultimate Doom 1.9 is broken
#183
viti95
closed
8 months ago
1
Fastdoom and SoftMPU and awe
#181
TheElf01
closed
7 months ago
3
Add size optimized rendering functions (rolled)
#180
viti95
opened
9 months ago
0
Adjust filenames to 8.3 format
#179
efliks
closed
9 months ago
1
keep memory FLAT(SS=DS) during interrupt for DPMI mode.
#178
crazii
closed
9 months ago
3
Quick question about converting music for PCM mode
#177
Ethaniel-404
closed
1 week ago
2
Add uncapped FPS option and interpolate animation state between gametics
#176
dougvj
closed
2 months ago
32
Off by 1 rendering errors on VESA 1024x768 (both direct and backbuffer)
#175
viti95
opened
10 months ago
1
Partial missing background on 1280x1024 direct mode
#174
viti95
closed
10 months ago
0
Episode 3 of Ultimate Doom finale screen is broken on VESA HighRes modes
#172
viti95
closed
10 months ago
2
Add method to write finale screen text faster
#171
viti95
closed
10 months ago
1
Episode 4 of Ultimate Doom finale screen is broken
#170
viti95
closed
10 months ago
0
Wrong finale background graphics on VESA HighRes modes
#169
viti95
closed
10 months ago
1
Finale text is drawn vertically
#168
viti95
closed
10 months ago
0
Off by 1 error rendering on VESA HighRes new modes (above status bar)
#167
viti95
closed
10 months ago
2
Some floors are not dealing damage on FastDoom 0.9.9 dev builds
#166
viti95
closed
8 months ago
1
Crash on High res VESA modes without LFB support
#164
viti95
closed
10 months ago
0
Automap not filling black background properly on VESA High res modes
#163
viti95
closed
10 months ago
0
VRAM uninitialized memory on direct rendering VESA modes (> 320x200)
#162
viti95
closed
10 months ago
0
Add high resolution VESA 2.0 Graphics modes with improved debugging and build facilities
#161
dougvj
closed
10 months ago
7
R_DrawSpanVBE2_386SX (And Probably others) crashes the game on certain newer platforms (686?)
#160
dougvj
opened
10 months ago
1
Any chance to make it work with SBEMU?
#159
Ethaniel-404
closed
9 months ago
6
Garbled full screen patch in some modes
#158
dougvj
closed
10 months ago
4
No Sound Blaster sound since at least v0.9.4
#157
SpitFire-666
closed
10 months ago
7
PCM Music:
#156
iogamesmaker
opened
1 year ago
3
IWAD optimizer
#155
viti95
closed
10 months ago
0
Release 0.9.8 reports as 0.9.7 upon start
#154
neuralnetworkz
closed
1 year ago
2
README.md: Contributors links to ChatGPT
#152
FrenkelS
closed
1 year ago
1
[Question] Why is FastDoom way faster using fdoom13h.exe than using fdoom.exe?
#151
vanfanel
closed
1 year ago
4
Computer hangs at W_Init
#149
budude2
closed
1 year ago
4
Using both Sound Blaster Direct mode and Sound Blaster MIDI crashes on S_Init
#148
viti95
closed
1 year ago
0
Next