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vpenades
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SharpGLTF
glTF reader and writer for .NET Standard
MIT License
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[QUESTION]
#190
DrEight
closed
1 month ago
1
[QUESTION] How to properly access GLTF mesh data for GL use
#189
marv7000
closed
11 months ago
2
Should Ktx2Header length check be changed?
#188
xPaw
closed
12 months ago
1
When compiling with AOT, I encountered a problem
#187
CeSun
closed
1 year ago
2
Question: How best to split a model, based on `KHRMaterialVariants`?
#186
carlreid
closed
1 year ago
2
[Feature Request] Mesh Smoothing
#185
dale-personal
closed
1 month ago
1
[Question] How to create "Stop Motion Animation"
#184
Jade9706
closed
1 year ago
2
[QUESTION]
#183
Omega1975
closed
1 month ago
1
Missing lines
#182
gentilinigm
closed
1 year ago
5
Release version of SharpGLTF nuget
#181
ansvtrannam
closed
1 month ago
14
SharpGLTF.Validation.LinkException: Extensions: KHR_draco_mesh_compressionModel ?
#180
pigLoveRabbit520
closed
1 year ago
1
Armature being exported improperly
#179
NotNite
closed
1 year ago
6
How to Load glb from stream?
#178
CeSun
closed
1 year ago
5
Polygons flicker when you rotate the screen.
#177
EugeneNIghtingale
closed
4 weeks ago
1
Support Double Precision in Transformation Matrix
#176
dagrooms52
closed
4 weeks ago
2
Feature/cesium primitive outline
#175
bertt
closed
1 year ago
8
[Issues]Version Issues for System.Runtime.CompilerServices.Unsafe
#174
jinjieTeam
closed
10 months ago
10
Animation
#173
Omega1975
opened
1 year ago
1
Support KHR_animation_pointer extension
#172
issacclee
opened
1 year ago
3
[REQUEST] Example for image texture loading
#171
danfma
closed
1 year ago
2
[iOS] Does it have support for MAUI cross platform
#170
akycdi
closed
1 year ago
3
Asset equality
#169
famda
closed
4 weeks ago
1
Having problem to create a GLTF with Punctual Lights
#168
leonardomartelli
closed
1 year ago
14
Optimized file generation in WavefrontWriter.
#167
MeltyPlayer
closed
1 year ago
0
Set _StaticBufferBuilder capacity via constructor when merging buffers to optimize memory allocations.
#166
MeltyPlayer
closed
1 year ago
6
[BUG] WriteSettings.MergeBuffers is ignored for both GLTF and GLB export formats.
#165
MeltyPlayer
closed
1 year ago
5
Loading Back Empty Node From File in Scene Builder
#164
GlitcherOG
closed
1 year ago
3
Morph Target / Shape Keys Support?
#163
GlitcherOG
closed
1 year ago
4
Make `MemoryImage(Byte[] image, string filePath)` constructor public
#162
xPaw
closed
1 year ago
2
[HELP] Can not add lights to a scene
#161
11bitbadger
closed
1 year ago
1
[BUG]do not support crunch image format
#160
D-WPanda
closed
1 year ago
1
Validating file says file is valid but returns UNSUPPORTED_EXTENSION error message
#159
pedram-keshava
closed
1 year ago
1
Valid gltf asset throwing error.
#158
gotoarchi
closed
1 year ago
2
Throws exception if BIN file is not present
#157
gotoarchi
opened
1 year ago
1
Does it support asynchronous loading?
#156
CeSun
closed
1 year ago
3
Duplicate materials
#155
wangchong666
closed
1 year ago
6
Validation Method only available for loading from file
#154
famda
opened
1 year ago
6
Nested Scene
#153
raffdp
closed
4 weeks ago
1
Reading meshes
#152
gotoarchi
closed
1 year ago
6
System.ArgumentException: ' Parameter name: _Slicer' - No Items on the IndexAccessor
#151
gotoarchi
closed
1 year ago
1
System.ArgumentException: M44 (Parameter 'M44 0.9999999 must be equal to 1.')
#150
CKiOne
closed
1 year ago
6
[BUG]ValidationMode.Skip not working?
#149
hjlld
closed
1 year ago
2
[BUG] MaterialBuilder WithDiffuse not a valid channel
#148
timglewis
closed
1 year ago
3
how to add scene with both translation and rotation
#147
kkbandaru
closed
1 year ago
3
How to add two GLB models to same scene
#146
kkbandaru
closed
1 year ago
1
How to add vertex normals?
#145
pigLoveRabbit520
closed
1 year ago
2
Added mesh to test to cover additional use-cases.
#144
ptasev
closed
2 years ago
0
[BUG] Load glb file
#143
Omega1975
closed
1 year ago
1
Added personal tests
#142
ptasev
closed
2 years ago
1
Setting Specular with the MetalicRoughness shader
#141
Garmichael
closed
2 years ago
2
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