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wendelscardua
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miroh
NES game made for Ludum Dare 54; and its sequel/spin-off, made for NESdev Compo 2023
https://wendelscardua.itch.io/miroh-jr
BSD 3-Clause "New" or "Revised" License
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Refuses to compile with LLVM-MOS v15.2
#184
nikitalita
opened
3 months ago
6
Pausing and resuming during rain sequence resumes gameplay
#183
wendelscardua
closed
7 months ago
0
Unicorn stuck while line is cleared makes it look unstuck
#182
wendelscardua
opened
7 months ago
0
Miroh Jr.
#181
wendelscardua
closed
7 months ago
0
Tweak ending
#180
wendelscardua
opened
7 months ago
0
Apply gravity to stranded blocks above pushed block
#179
wendelscardua
opened
7 months ago
0
Allow blocks to be pushed behind walls
#178
wendelscardua
opened
7 months ago
0
Apply gravity to pushed blocks
#177
wendelscardua
opened
7 months ago
0
Rebalance pieces
#176
wendelscardua
closed
7 months ago
0
Ending
#175
wendelscardua
closed
7 months ago
0
Yawn/Sleep cancels statue state (?)
#174
wendelscardua
opened
8 months ago
0
Intro
#173
wendelscardua
closed
8 months ago
0
Prevent 2p from starting a 1p game
#172
wendelscardua
opened
8 months ago
0
Update shadow if player pushes a block
#171
wendelscardua
closed
8 months ago
0
Shadows
#170
wendelscardua
closed
8 months ago
0
Walk cycle seems broken
#169
wendelscardua
closed
8 months ago
0
Intro and Ending
#168
wendelscardua
closed
8 months ago
0
Faster scroll for pause/unpause
#167
wendelscardua
opened
8 months ago
0
Improvised easing function for scrolls
#166
wendelscardua
closed
8 months ago
0
Stop snack from spawning during marshmallow rain
#165
wendelscardua
closed
8 months ago
0
Starlit versions of Level/Time label chr
#164
wendelscardua
closed
8 months ago
0
Slowdown some scrolls
#163
wendelscardua
closed
8 months ago
0
Update other assets relative to Fairy Forest chr
#162
wendelscardua
closed
8 months ago
0
Roll-related SFXs
#161
wendelscardua
closed
8 months ago
0
Templates
#160
wendelscardua
closed
8 months ago
0
Charge timing
#159
wendelscardua
closed
8 months ago
0
Update overflow
#158
wendelscardua
closed
8 months ago
0
Marshmallow statue
#157
wendelscardua
closed
8 months ago
1
Double-blink
#156
wendelscardua
closed
8 months ago
0
Start with a piece
#155
wendelscardua
closed
8 months ago
0
Statue transition
#154
wendelscardua
closed
8 months ago
0
Update marshmallow overflow
#153
wendelscardua
closed
8 months ago
0
Fix end game detection
#152
wendelscardua
closed
8 months ago
0
Reset board between runs
#151
wendelscardua
closed
8 months ago
0
Wrong letter on BGM test after ending
#150
wendelscardua
closed
8 months ago
0
Stage select
#149
wendelscardua
closed
8 months ago
0
Board animations aren't resetting between runs
#148
wendelscardua
closed
8 months ago
0
Rainbow Retreat bug?
#147
wendelscardua
closed
8 months ago
0
Pre-compo stage selection
#146
wendelscardua
closed
8 months ago
0
Push block
#145
wendelscardua
closed
8 months ago
0
Templates per stage
#144
wendelscardua
closed
8 months ago
0
Unicorn roll
#143
wendelscardua
closed
8 months ago
0
VRAM buffer blowing up some times
#142
wendelscardua
closed
8 months ago
0
Balance timer
#141
wendelscardua
closed
8 months ago
0
Turn into statue when not being controlled
#140
wendelscardua
closed
8 months ago
0
Trapped unicorn
#139
wendelscardua
closed
8 months ago
0
Sometimes overflow doesn't happen
#138
wendelscardua
closed
8 months ago
0
Check bits order inside structures
#137
wendelscardua
closed
8 months ago
1
Yawn/Sleep state bug
#136
wendelscardua
closed
8 months ago
0
Snack destruction
#135
wendelscardua
opened
8 months ago
0
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