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Hello, I just have a basic scene to test leap motion in Godot 3.3.2 with an ARVR origin, and child Leap Motion scene and ARVR camera. The scene plays fine when Arvr is off, but when I try setting the …
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### Godot version
3.4 official (v3.4.stable.official.206ba70f4)
### System information
Windows 11 x64, GLES3, Intel Core i7-8750H, Intel UHD Graphic 630, Nvidia GeForce GTX 1050Ti, Nvidia Gam…
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I'm running Godot w/ARVR support on Ubuntu (19.04) + HTC Vive (generation 1). The crash pattern is:
1. Launch Godot w/o controller(s)
2. Turn on controller, generating the following console ou…
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### Godot version
3.x branch
### System information
any
### Issue description
It is impossible to override arvr viewport size.
When rendering overlay openvr application which has multiple viewpo…
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5: [ OK ] CApiTestGlobalThreadPoolsWithProviders/CApiTestGlobalThreadPoolsWithProvider.simple3/4 (18 ms)
5: [----------] 15 tests from CApiTestGlobalThreadPoolsWithProviders/CApiTestGlobalThrea…
lvZic updated
2 years ago
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_Godot 3.3 Stable
Windows 10, GLES3, Windows Mixed Reality, running on GTX 1060_
Reflections via ReflectionProbes are not consistent with the viewport when running ARVR on GLES3.
![image](https:/…
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### What is the title of the roadmap you are submitting?
AR/VR development
### Roadmap Link
https://roadmap.sh/r/arvr-development-6b9od
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https://github.com/jmpark0808/Ego-STAN/blob/77622fc0df608dac334214fb77448564539295fb/utils/evaluate.py#L544-L552
I have some questions about the part where you evaluate the result.
In the part whe…
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Ok this is a very very very annoying problem. It used to be so that we would lazy bind function pointers. Now this is part of the generation code and we call ___init_method_bindings on every class whe…
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Some of the server wrapper classes (e.g: `ARVRServer`) provide the ability to register subclasses to be invoked at runtime (e.g: `ARVRService::add_interface(...)`) by the core engine.
However since…