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Hi.
I'm working on a real-ranged attacks menu.
When you want to move&close-attack a unit that is further than on an adjacent hex, while you have a real-ranged attack, you don't get an option to atta…
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**Describe the bug**
Ranged Weapons on a player will continue to fire when the players moves using W+A/D and turns the camera with the mouse.
**To Reproduce**
Steps to reproduce the behavior:
1.…
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so right now we have the "range attack mode" (shortcut B) which looks like this:
![image](https://github.com/user-attachments/assets/10cc794f-c689-4931-8978-c82e6641e7df)
it shows which plots th…
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This would appear as a checkbox next to “Defender in cover” etc in the “Attack context” panel (for ranged attacks only). Selecting this checkbox would override the requirement to hit to be an unmodifi…
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https://www.theheraldtimes.com/rdh-suffers-ransomware-attack/rangely/
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Do you plan sth. in that regard?
See
https://github.com/ZsoltMolnarrr/BetterCombat/blob/1.20.1/common/src/main/java/net/bettercombat/api/client/AttackRangeExtensions.java
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On 1.19.2 I'…
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ma2bd updated
1 month ago
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Hello, got an compilation error when using attack range attribute.
![Capture d'écran 2023-12-12 093846](https://github.com/Azzy380/Attributes/assets/119874310/89135b8c-07c0-479a-bb1c-66edf692ebbd)
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i noticed when a ranged creature attacks a secret door they start to 'dance' sort of speak. I did made a screen video because it is hard to explain.
I do believe it has something to do with the sec…
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In Coop gamemodes, the AI hunter is given an ability to leap away when shot at in order to counteract it being less smart than a human. Can you add this feature back in the mod as an optional cvar? I …