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## Description
Admin ghosts that have explosives in their bags of holding can have said explosives go off from bombs thrown by players
**Reproduction**
1- Be an admin Ghost
2- Run an event, have b…
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Follow up of #704, where the crash itself was solved. There are still remaining problems, though, seen by users:
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Reported by @MrGcGamer:
![Screenshot 2024-07-28 at 19 23 33](htt…
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## Description
Nuke explosions dont seem to do nearly enough damage, seems instead they just erase most entities in a small radius and thats it.
**Reproduction**
1- Set off La Bomba
2- N…
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![immagine](https://github.com/user-attachments/assets/3800446a-653b-49ba-9116-b56dd41a6629)
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We have at our disposal some improved explosion effects thanks to why485's FX pack. I'd like to employ some before 0.1 finishes in order to make our freighter kills in particular be cooler.
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Okay, my Peregrine is adjacent to the exploding enemy unit, but shouldn't the fact that I'm 5 hexes up protect me from the explosion??? I could understand a PSR check due to the shockwave, but if it a…
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Nanite maximum volume was changed from 200 to 500 which unintentionally caused a 150% increase in the size of the chain detonation program's explosions, resulting in minibomb sized explosions from cha…
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I think the poem should contain more colourful explosions
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This was brought up on the megamek.info forums but, my suggestion is more realistic. For mechs like the Dervish and Wolverine who store ammo in their arms (why would you do this?) once that arm is de…
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Creeper explosions are breaking blocks inside of protected areas.
I don't really get which protections are included in the default claim, but this has been tested with both the Control Explosion au…