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### Tested versions
reproducible in v4.3.stable.nixpkgs [77dcf97d8]
### System information
Godot v4.3.stable (77dcf97d8) - NixOS #1-NixOS SMP PREEMPT_DYNAMIC Thu Sep 12 09:13:13 UTC 2024 - X11 - Vu…
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### Tested versions
4.3.stable.official
### System information
Linux Mint 22 X86_64 - Vulkan 1.3.289 - Forward Mobile - Using Device #0: AMD - AMD Radeon R3 Graphics (RADV STONEY)
### Issu…
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### Tested versions
Reproducible in 4.4Dev3, 4.4Dev2
### System information
Linux markoC3PO 6.10.11-2-MANJARO #1 SMP PREEMPT_DYNAMIC Thu Sep 26 03:28:26 UTC 2024 x86_64 GNU/Linux
### Issue…
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### Tested versions
- Reproducible:Godot4.0 stable, Godot4.0.1stable ,Godot4.0.2stable ,Godot 4.0.3stable ,Godot 4.0.4stable,Godot 4.1stable,Godot 4.1.1stable,Godot 4.1.2stable,Godot4.1.4stable,God…
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### Tested versions
godot4.4 dev3
### System information
Android
### Issue description
C# CODE
```csharp
public override async void _Ready()
{
var h1 = new System.Ne…
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Agreed, chunk borders are bugging and decreases overall consistency. It should be fixed to make this code generally usable. Didn't have the time so far though :)
_Originally posted by…
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https://github.com/user-attachments/assets/6f180765-2046-4007-85bc-618d224eca5b
I am facing a critical issue in my Godot project on Android. Whenever I open multiple instances of the application,…
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Working on my OpenVR plugin port to Godot 4 (using #524) I noticed that any time strings are concatenated we get a crash.
Should be reproduce able by simply doing something like: `String value = St…
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### Tested versions
tested with 4.3.stable and 4.4-dev2
### System information
M1 MacOS 15.0 (Safari 18.0), iOS 18.1. Tested with Forward+ and Compatibility
### Issue description
![2024-09-17 19 …
TABmk updated
1 month ago
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### Tested versions
Tried in 4.3-stable, 4.4-dev, and [master](https://github.com/godotengine/godot/tree/db66bd35af704fe0d83ba9348b8c50a48e51b2ba)
### System information
Godot v4.4.dev3 - Debian GN…