-
**Is your feature request related to a problem? Please describe.**
No.
**Describe the solution you'd like**
From the existing documentation, it is not entirely clear *how* to operationalize the…
-
Dear Authors,
While working with OmniControl, I've noticed some issues regarding the skating ratio that I'd like to bring to your attention:
1.Skating ratio in the HumanML3D dataset:
- The pape…
-
Hello
First of all, thank you very much for your work.
I encountered such a problem when performing calibration. I collected data on a flat ground and performed uniform circular motion. I found that…
-
-
First of all.. I'd like to say that this happened because I installed a lot of mods.
The problematic part is that the game doesn't crash when you start it, but when you use the spawn egg on the gr…
-
1.Shape-aware Multi-Person Pose Estimation from Multi-View Images(2021)
Part Affinity Fields (PAFs),2d clusters candidate to 3d cluster candididate, confidence-aware votingbased algorithm.
code: htt…
-
Halo, great effort!
Im curious if AIOS can recover the multi-person pose in the world frame without strange translation error? like the dome shown in "WHAM: Reconstructing World-grounded Humans with …
-
Hello! I want to input my own dataset into the final CMDM model, so I first generated the contact map using generate_contact_data.py. However, the generated poses are not realistic. What should I do i…
-
EODC was tasked to suggest this new dataset/service as new layer in GTIF:
[WFS EODC ](https://features.dev.services.eodc.eu/collections/)please use the "Vlbg_EGMS_L3_E" and "Vlbg_EGMS_L3_U" from th…
-
When the player is running downhill, at some slopes, it alternates between the jump pose and run animation.
Also, jumping is presumably unreliable since the pose change is based on groundedness which…