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Add the mapmodel functionality Tesseract has:
- Ability to rotate models over x, y and z axis (instead of just yaw)
- Ability to scale models ingame
- Ability to use /mdlcollide ingame
Basically make…
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Reason: filling in/substitute specific missing textures with special placeholder scripts _if a texture is missing_. for q3 mapmodels particularly (i.e. generic stone for major/visor/gargoyle/fem/jesus…
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While compiling transit.map from [transit_final.7z](http://janvanderweg.com/tremstuff/transit_final.7z), these are missing mapmodels `q3map2` is complaining about:
```
models/mapobjects/transit/bu…
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I'd like to report a a bug with the scaling of entities introduced by new entity types to AC.
So, this is what scaled entities look like in a the current AC v1.2:
![MS_v1 2](https://user-images.g…
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Currently the other way around is already supported: there is a way to export a map to a
.obj file containing static geometry info + metainfo like textures.
There will probably get some details lost…
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```
After having the model run around on the maps and being able to do work on
things like speed, POV, weapon models, scale etc, we are now in the postion of
being able to start work on maps. We hav…
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NOTE: By request, moved to here.
Well, basically. Servers should monitoring the map on his 'servermaps' folder and update if there's a new version in one of the maps that have. For example:
The serv…
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I would like some features from [my 1.2 mapping client](https://forum.cubers.net/thread-7663.html) to be considered for inclusion in the upcoming 1.3 release.
While there are many features to consi…
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The goal is to implement a flexible entity system. It is based on a bidirectional attribute graph. Entities can have typed relationships between each other.
## Types
- Entity Attribute
- Type: int
…