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The purposes of these would be to signify for both Players and Monsters how hurt they are and therefore how close they are to death. The bonus points of seperating out health into catergories is that …
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![a](https://github.com/pagefaultgames/pokerogue/assets/3192596/cd07722f-5693-4c07-87e7-968eb14b100a)
Grassy Terrain is active and the heal animation is shown, but no health is recovered. When the se…
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- Shield value
- Retaliate value
These are applicable when a monster takes damage, so it will be useful to have them in the eyeline of players when they apply this damage in the app.
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Looking at the drain mana functionality around _line 812 of monster.cpp_, it appears there is no check to prevent a monster from going above maximum health with this spell, at least as far as I can se…
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If a player casts a "summon" wall spell that can hurt or hinder a monster, the monster won't move out of the wall spell on their own. This affects the intended difficulty of the gameplay situation rel…
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The HP percentage is off by a few decimals and always tricks me into thinking i got into the boulder phase at baba.
for example HP bar shows 66.1% however monster hp percentage shows 65.9% health.
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Hi all,
First of all, my GH group _loves_ this project—**awesome work**. I'm sure (I hope) you hear this all the time, but can you ever really hear it enough? 😉
I have a suggestion for some impr…
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I'm finding less and less bugs as I play, which is good :smile:
1. On spyder_nimrod_middle.tmx , in the bottom-right (see screenshot): you can't go down the stairs. (Going up is fine, though.)
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Will it be possible to add key binds for shrinking/enlarging actions with the shrink ray?
Also, shrinking the company cruiser makes it very difficult to turn, and jumping or accelerating launches t…
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In any wither farm I made (using wither builder then an Apotheosis spawner), when using the Mob Grinder from Draconic Evolution to kill them, they sometimes become invincible. They will fall to 0 HP a…