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LoadedMesh_NM Model_NM::processMesh(aiMesh* mesh, const aiScene* scene)
{
std::vector vertices;
std::vector indices;
std::vector textures;
std::vector normalData;
for (unsigned int i = 0;…
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What is a correct way to compress normalmaps?
From reading readme it looks like something like "-normalizexyz -errormetric normalxyz -format RGB8" should work better than "-error metric rgba". But wi…
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In the previous(1.3.3) Meshlab version,when choosing Render->shaders->normalmap, the normal map with the familiar blue-purple colormap would show the correct normal map:
![image](https://user-images.…
ghost updated
6 years ago
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### Description of Issue
The normalMap.png file used for testing PreviewSurface and MaterialXvsNative has around 3000 texels that are poorly normalized.
### Steps to Reproduce
1. Examine files ht…
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Hi, maybe it´s not really an "issue", but you know some trick to reduce what they call "specular aliasing"? only some kind of aa processing, or you know some trick on the hat?
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Hi I've been wondering if it would be possible to add some parameters to normalmap baking such as cage size and rays distance etc.
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i am running The Chronicles of Myrtana.
I have placed my normal maps (.dds files, no alpha) in
C:\Program Files (x86)\Steam\steamapps\common\TheChroniclesOfMyrtana\system\GD3D11\Textures\Replac…
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The normalmaps for lilith.bsp are quite poor. Unfortunately, this level uses a lot of textures, so improving them is no small task.
```
owner changed from thorn to derelict
status changed from new t…
maci0 updated
6 years ago
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[Material is not exposing NormalMap](https://github.com/ianmackenzie/elm-3d-scene/blob/8f83c6f92c4e13a5ba0cdc0e6d40be898a9834aa/src/Scene3d/Material.elm#L1)
The example TexturedSphere.elm does not …
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If add texture with texture type Normal Map, texture2darray format would be wrong